Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Monk Question (/forums/showthread.php?t=15302)

Slade_the_Slide 08-24-2010 04:49 PM

Monk Question
 
Hello all,

New to the forums and P99, I originally played live a few months after Kunark came out (Oct 2000) and played until Luclin.

I was a halfling warrior on Drinal for that time but never quite made it to 50 (I believe 48 was the highest I got). Also had a halfling durid on another server.

Anyway, I'm enjoying reliving the golden days of EQ and I'm playing a Monk now.

My question is for pulling. Until Monks get FD, are there any tricks to pulling? So far I just run up to the camp and pull back, I have good Dodge/AC but it still seems rather risky. Monks do get a range attack weapon correct? I remember seeing something like shooting stars on merchants back in the day but not sure.

Does anyone have any other advice or monk guides out there? I really enjoy playing this class so far.

Hope to see you guys in game :)

Enderenter 08-24-2010 04:53 PM

Shurikens or throwing daggers (Mages can summon throwing weapons as well) for tagging. As far as splitting pre-FD, there's really nothing you can do on your own.

oldhead 08-24-2010 05:01 PM

learn the spawns.

time the spawns.

once your group breaks the spawn its up to the puller to keep them broken.

BeepBeep 08-24-2010 05:06 PM

Vendor in EC, in houses closest to WFP zoneline sells Shurikens

Slade_the_Slide 08-24-2010 05:10 PM

Thanks for the reply guys.

Yeah, I remember some of the techniques to pulling from before, but forgot most of it. I know breaking the camp is essential. I was grouping in Misty recently and breaking up the goblin camps is paramount. Only thing you have to watch out for is that wandering Mooto.

Noleafclover 08-24-2010 05:45 PM

Line of sight casters.

Have your resident dru/cleric/ench/bard or necro (SK?) for undead use lull. You can make it easy by getting the target and having them /assist you, and then you're also clear on which to pull. Don't assume lull lands when you see the graphic, though - it has a soft and hard resist, the mobs only aggro on hard resists. Hard resists seem less frequent from a distance for me.

Shurikens have minimal distance, but it's pretty much what you're stuck with leveling up ;/ If you come across a pile of money, or really don't want to take hits, or just want something for tough pulls/when you're unsowed - javellins are amazing. Both the one smithed at 41 skill and the one at 100. They cost about 6g each though.


All times are GMT -4. The time now is 09:30 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.