| Tecmos Deception |
05-19-2014 11:30 PM |
No fleeing at low health due to nearby allies
Leveling my cleric killing spiders in upper guk + the recent spore king thread prompted me to post this.
Quote:
Originally Posted by Haynar
(Post 1460749)
No run code needs to treat water as being no mobs close. And run.
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So should any line of sight block, not just water, work the same way? Sure feels weird to have a mob that wants to flee at low HP not flee because it has buddies nearby but on the other side of a rock wall, or standing nearby but up/down a floor, etc.
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