Project 1999

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-   -   SimMMORPGTycoon (/forums/showthread.php?t=147512)

r00t 04-17-2014 07:02 PM

SimMMORPGTycoon
 
Was looking for some game ideas and came across this gem

http://www.squidi.net/three/entry.php?id=28

nilzark 04-17-2014 07:05 PM

It exists already. We are living it.

harnold 04-17-2014 08:36 PM

How about an ultra realistic sirken simulator where you play as sirken and have to manage everything from GM work to reaching for toilet paper to wipe your ass

Byrjun 04-18-2014 08:12 AM

I think a game like this could be really successful if it was done correctly.

Like, somehow GameDevTycoon got really popular and that game was honestly kinda shitty. What the game expected you to do didn't really make logical sense, so if you were playing "normally" you'd fail, but once you figured out what the game wanted you to do you could never lose. Which makes for a pretty boring gaming experience. You were essentially playing "beat the lousy programming" instead of actually playing the game.

Swish 04-18-2014 08:26 AM

EconomyQuest™

r00t 04-18-2014 01:18 PM

Quote:

Originally Posted by Byrjun (Post 1418760)
I think a game like this could be really successful if it was done correctly.

Like, somehow GameDevTycoon got really popular and that game was honestly kinda shitty. What the game expected you to do didn't really make logical sense, so if you were playing "normally" you'd fail, but once you figured out what the game wanted you to do you could never lose. Which makes for a pretty boring gaming experience. You were essentially playing "beat the lousy programming" instead of actually playing the game.

This seemed like a decent idea so I started out on it yesterday. I'm using cocos2d-x which is C++ and very portable cross platform. I've found some good art that's creative commons licensed. The problem is I have like 0 free time, so I don't even have any milestones in sight. I'll have to look into that game for some inspiration.

I'm thinking of having the zone creation be like a simplified version of like RPGMaker, and have a realistic AI for the players (people log on and off and shit, you got casuals and powergamers). Prolly throw in some TMO stealing all the dragons so your customer base isn't happy references. On the business side the amount of developers you have will effect how fast it takes to launch a zone or a quest and shit after you make it. In game purchases for everything from caffeine pills to walt's blue crystal rock candy to speed things up.

release date: vaporware

radditsu 04-18-2014 01:18 PM

Is the Rogean campaign an expansion?

r00t 04-18-2014 01:27 PM

rogean will be like the villain who launches a superior emulator product after you fuck the game up beyond repair


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