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-   -   GMs on Blue VS GMs on Red (/forums/showthread.php?t=147410)

Kimm Bare|y 04-16-2014 04:45 PM

GMs on Blue VS GMs on Red
 
Quote:

Originally Posted by SamwiseRed (Post 1416834)


Lictor 04-16-2014 04:52 PM

Enough people play on red to have a dedicated gm? News to me.

Azure 04-16-2014 04:56 PM

I like the red ones better.

Wrench 04-16-2014 05:06 PM

Quote:

Originally Posted by Lictor (Post 1416863)
Enough people play on red to have a dedicated gm? News to me.

you forgot the beta coefficient in the calculation

gms time = α*(population) + β*(butthurt)

Fame 04-16-2014 08:50 PM

GMs also think red community is better, it is what it is.

xnolanx 04-17-2014 12:51 AM

low population can do that for you

radditsu 04-17-2014 07:43 AM

How come 75 percent of the threads in red rnf are about being banned by GMs? I sure would love to play with the biggest mouthbreathers on the Internet and be banned at one misrepresentation in a fraps or a lns call I do not see.

Barkingturtle 04-17-2014 07:54 AM

Quote:

Originally Posted by Fame (Post 1417134)
GMs also think red community is better....

I believe what they actually have said is that "the Red community is better off dead".

Swish 04-17-2014 08:14 AM

When they're on, service on red is a lot quicker... had unanswered petitions after 6-7 hours on blue.

Nirgon 04-17-2014 11:46 AM

The GMs here are highly trained and specifically to base their response on the level of spergbeard they are dealing with.

Blue training involves them being woken up by drill sergeants at 3am to figure out who trained who in a zone with 120 people, usually plane of fear.

Sirken was top of his class. He was able to identify 99 out of 100 times who trained their own guild.


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