Project 1999

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-   -   I blame all of you (/forums/showthread.php?t=147145)

Kergan 04-14-2014 11:20 AM

I blame all of you
 
https://www.pantheonrotf.com/blogs/3...cial-situation

We had our chance, now Brad will be eating cup o' noodles 4 life.

vouss 04-14-2014 11:23 AM

Brad had his chance too

Azure 04-14-2014 11:23 AM

Nong Shim Shin Ramyun Black Premium Noodle Soup

Kergan 04-14-2014 11:34 AM

He aimed too high. Star Citizen had an initial goal of $500,000 and now they're up to what, $40 million? Not saying that would have happened but donations for anything tend to have a snowball effect. I think a lot of people didn't bother because they were pretty sure the goal wasn't going to be hit.

Plus instead of treating it like he was presenting an idea for a game to a board of directors of some venture capital firm, he acted like everyone was already sold on the idea to begin with. They slowly released information about classes, races, zones instead of showing everything up front like other games. It was quite literally the worst run kickstarter for a game I've ever seen. It's like he expected his name to carry the game somehow, but he hasn't made jack shit in 10 years and most gamers (even ones that play MMOs) have never heard of him.

All that being said, I'm still disappointed. But at this point we need to all realize (Brad especially) that an EverQuest style game is a niche market and you need to develop it accordingly.

Swish 04-14-2014 11:42 AM

Quote:

Originally Posted by Kergan (Post 1413078)
It was quite literally the worst run kickstarter for a game I've ever seen. It's like he expected his name to carry the game somehow, but he hasn't made jack shit in 10 years and most gamers (even ones that play MMOs) have never heard of him.

Agreed, and to be quite honest if Brad wasn't on board it I don't think it would have hit $100k.

The more they added, the more it was shaping up to be some kind of EQ clone.

Tassador 04-14-2014 11:43 AM

Joel olsteen acting mother fucker!

Kergan 04-14-2014 11:44 AM

Quote:

Originally Posted by LulzSect (Post 1413081)
Should have asked for less money in the kickstarter.

Yep, I think they even admitted it. Pretty much arrogance on several fronts is what lead to the situation they're in.

Just checked, Star Citizen about to hit the 42 million stretch goal. What began as an indy title from an old school game developer will likely become the most expensive game ever made. They have over TWO HUNDRED developers working on it.

But yeah, why base decisions on anything they did.

Elderan 04-14-2014 12:00 PM

Quote:

Originally Posted by Kergan (Post 1413095)
Yep, I think they even admitted it. Pretty much arrogance on several fronts is what lead to the situation they're in.

Just checked, Star Citizen about to hit the 42 million stretch goal. What began as an indy title from an old school game developer will likely become the most expensive game ever made. They have over TWO HUNDRED developers working on it.

But yeah, why base decisions on anything they did.

They needed to wait until they had more material to show before doing the kickstarter. Also a lower goal would have helped but this game is so far off, from an investment standpoint it was just mismanaged.

Kergan 04-14-2014 12:07 PM

Quote:

Originally Posted by Elderan (Post 1413117)
They needed to wait until they had more material to show before doing the kickstarter. Also a lower goal would have helped but this game is so far off, from an investment standpoint it was just mismanaged.

From the "Brad's Soapbox" section on the website:

Quote:

Why Didn’t the Kickstarter Fund?

As to why we didn’t reach the $800k, there are a lot of theories and opinions and I’m sure many of them are correct. We think there are three main points:

1. People are leery about investing in three+ year projects and we should have broken the development process down into smaller chunks instead of simply talking about the full three-year development cycle.

2. We approached Kickstarter as if we were revealing an MMO to the press and public much closer to the game’s release date. We didn’t launch the Kickstarter with enough game info, with the intent of revealing a lot of details over time as well as using feedback from the community to help us come up with some of the features and mechanics as well. While this is the way you build excitement up with the public and press towards the end of an MMO’s development cycle (something we’ve all done with the MMOs we’ve worked on to completion in the past), it is not how you conduct a crowdfunding campaign. Potential funders want to know as much about the game as possible up front and right away.

3. People who pledge also want, and rightfully so, very attractive, well thought out, and meaningful rewards for their pledges.

We had done some research into Kickstarter campaigns, but clearly not enough. Our efforts and focus since September were on building Pantheon, not getting ready for a Kickstarter campaign. Experts we were and are at building MMOs, but Kickstarter campaigns? Not so much, at least not back in January, but you’ve taught us a lot.
So basically, we marketed it wrong, ran the campaign wrong, had initial funding goals that were wrong and funding rewards that were wrong. We also used the wrong website.

This dude needs to stop running companies. Not everyone is good at running a business.

HippoNipple 04-14-2014 12:14 PM

I don't think they were counting on the Kickstarter for funding. It was just a resume builder to present to investors. They haven't landed a good deal yet. I don't think it is a big surprise. They are in a position they probably expected to be in. They got the game as far as they could and have built anticipation and hype over the game. Now they just have to find an investor that is impressed with it. Up until now it has basically been a race to build as much as they could before funding depleted.


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