Project 1999

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-   -   Are log parsers ok or are they in violation of the rules? (/forums/showthread.php?t=145794)

Sinaz 04-02-2014 05:06 AM

Are log parsers ok or are they in violation of the rules?
 
As the title says, is it ok to create and use log parsers or are they against the rules?

Specifically im looking to build a real time log parser to automatically keep track of buff durations. This will only access the physical eqlog.txt file on the local machine and nothing else.

Would be great to get an official Yay or Nay.

Cheers
SIN

Sirken 04-02-2014 05:43 AM

if its only accessing the logs it should be fine.

Sinaz 04-02-2014 05:50 AM

Cheers for the response and thumbs up.

SIN

Ele 04-02-2014 10:06 AM

In case you didn't know, GamTextTriggers already allows for timing buffs with timers and overlay screen notifications. It only parses the text files.

http://gambosoft.com/Pages/GamTextTriggers_Features.htm

Sinaz 04-02-2014 11:52 AM

Not used GamTextTriggers yet but from what i could see it needed a certain amount of setup? How well does it work with automatically tracking buffs?

Cheers
SIN

Ele 04-02-2014 12:22 PM

Quote:

Originally Posted by Sinaz (Post 1395685)
Not used GamTextTriggers yet but from what i could see it needed a certain amount of setup? How well does it work with automatically tracking buffs?

Cheers
SIN

It does take some initial set up of the specific trigger text you want watched "soandso's eyes gleam with blah" or "soandso feels brave", but after the initial set up, it runs pretty great.

You can also use it to time place holders or time between death touches. They allow for variables, something like {s} which will allow the timer or prompt to use the name of the person on the visual timer bar.

HawkMasterson1999 04-02-2014 03:00 PM

They removed text triggers from p99? How is it not cheating to use a 3rd party prog that does the same thing?

Xanthias 04-02-2014 03:18 PM

Quote:

Originally Posted by HawkMasterson1999 (Post 1396008)
They removed text triggers from p99? How is it not cheating to use a 3rd party prog that does the same thing?

Because it isn't affecting the client itself and only reading the log file.
It is no different than a damage parse.

Mirox 04-03-2014 08:01 PM

If you were to program something that read /loc returns from the log file, show a map of the zone you are in, read from the zoning in statement from the logs, then showed the user a map with their character dot on it, would that be legal? (Serious question, as I am currently programming a parser, and this is one of the things I wrote down)

Also, my buff timers don't need any setup and are currently working with overlay. :D

Azure 04-03-2014 09:13 PM

Quote:

Originally Posted by Mirox (Post 1397972)
If you were to program something that read /loc returns from the log file, show a map of the zone you are in, read from the zoning in statement from the logs, then showed the user a map with their character dot on it, would that be legal? (Serious question, as I am currently programming a parser, and this is one of the things I wrote down)

Also, my buff timers don't need any setup and are currently working with overlay. :D

Your allowed to access directdraw natively and draw shit on the screen over a window. I don't think anyone is going to kill you.

You just cant read/edit EQ's allocated memory or modify the loaded .dll or .exe or modify them directly to output anything unique and trace-able.


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