Project 1999

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-   -   Velketor's Labyrinth Kobalds not Fleeing (/forums/showthread.php?t=145031)

Tycko 03-27-2014 01:38 PM

Velketor's Labyrinth Kobalds not Fleeing
 
Char: 60 Warrior
Zone: Velektor's Labyrinth
Details: I remember these dogs used to run at low health, currently they do not. I will look for more information but I thought I heard someone stated this is a known issue but searching fleeing didn't find any threads for me that seemed relevant.

3/27/14- Kobalds do not flee at low health.

Edit: My memory could be wrong, anyone else remember these never running?

nilbog 03-27-2014 01:47 PM

They currently have an immune to fleeing flag on them. Definitely the reason they aren't running.

Anyone have research about these?

Vandy 03-27-2014 09:44 PM

An Ice Paw Sorcerer
http://web.archive.org/web/200311201....shtml?id=9406

Quote:

Re: Reply...
Posted @ Sun, Sep 29th 1:22 PM 2002
By: Derrict
Scholar
578 posts
Score: Decent [2.90]
No clue what the item is for but this seems to be the only kobold that runs when near death; all others fight to the end. Just something to remember if you have a snarer in the group (or root if not)


Derrict - Nameless
http://www.magelo.com/eq_view_profile.html?num=362635

Tycko 03-27-2014 11:49 PM

Looks legit, nice find ! Time to send this thread to the grave.

nilbog 03-28-2014 12:36 AM

Thanks for research Vandy. Moving to resolved.


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