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Sit aggro radius needs a z coordinate check
Shrooms are ending up in crypt. Shrooms are ending up in disco. Last night I watched a group wipe and do a long, painful CR because a train of 20+ king mobs inexplicably aggro'd across the zone and came into disco. This wasn't happening until the new sit aggro patch. Fix please!
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Soundsnlike these sit mechanics are a piece of shitake!
*glasses on* Yeahhhhhhhhh! |
Heard classic CT whooped you boys in some street hoops today
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Accidentally trained castle entrance at MM the other day. Was clearing the blood wolves by where black dire spawns, except I managed to get the dark elf and her gargs too...wasn't impossible but I was like #yolo and feigned death.
That should have been the end of it, but there were people medding up in the CE area, and after 5-6 seconds the mobs decided they weren't going back to their positions but would go and add on the CE group. Think it killed 2-3 people. Something isn't right with it, shouldn't affect the Z axis that much? There was no line of sight, just proximity. |
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Its not live yet, but I lowered the amount and radius a bit more. Those changes should be on beta.
H |
Did you fix it so you don't get faction by just sitting next to a mob that dies? This was never the case on live.
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this isnt working right ive seen people dot a mob and pull past me and hit me while sitting that makes 0 sense, also rofl @ your sig swish thats gud 1
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I cant find the "sit is bugged" thread.. but id like to add that sit agro is ridiculously broken in my opinion. Seeing a mob at 80% health get pulled to group and whack all 3 people sitting one by one does not sound reminiscent of classic.
this is Orc1 in EC if that matters. |
Thanks H. Guys at this point don't post new complaints or data unless you have went on beta and tested it.
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