Project 1999

Project 1999 (/forums/index.php)
-   Bugs (/forums/forumdisplay.php?f=6)
-   -   Game Mechanics: Bard Song Aggro (/forums/showthread.php?t=139141)

Colgate 02-11-2014 03:32 PM

Bard Song Aggro
 
anyone who played a bard back in this era will remember how much aggro bard songs created

i distinctly remember having to wait until the tank in the group built aggro for a good 10-15 seconds before i could even start twisting songs

in this archived thread from 2003:
http://thedruidsgrove.org/archive/eq/t-5646.html

Quote:

Why? Because SoE lowered bards innate aggro mod a while back, and they said they did, I dont remember when, but I am sure its on castersrealm in thier patch message archives somewhere. This was a direct result of bard songs being massively powerful, and needing to be refreshed every few seconds.
Quote:

Bard aggro was reduced because bard songs are refreshed every few seconds just to have the same effect as casting a normal spell once, yet each refresh of the bard's songs was treated the same way as a cast of a long duration spell as far as aggro generation. However, it might be spell/song specific rather than class based.

Mac Dretti 02-11-2014 03:45 PM

Bards were much better CC classes also, which helped combat the agro problems (lull pulls/aoe mez/single mez/snare/slow).

I played a bard up to 54 and never kited a single time.

You either had an enchanter or a bard in group.

On red aoe mez is useless, not sure about blue, but if their agro is going to addressed so should the CC ability imo.

Lasmori 02-16-2014 06:12 PM

Before the song agro nerf... Pulling hate off your tank during a raid? Sucked. But at least I could do some "tanking" as the only plate class in a small group of my friends.

When they nerfed bard hate, they went way too far. I remember when our dots got fleshed out a bit more in later expansions... having a full set of dots running, meleeing, in close range, and having agro taken away just because someone sneezed. We should have had a larger risk of dying from poor agro management. (Loading the mob up with dots before the tank has established agro should kill you :P)

Lasmori 02-16-2014 06:35 PM

Quote:

Originally Posted by Mac Dretti (Post 1317218)
Bards were much better CC classes also, which helped combat the agro problems (lull pulls/aoe mez/single mez/snare/slow).

I played a bard up to 54 and never kited a single time.

You either had an enchanter or a bard in group.

On red aoe mez is useless, not sure about blue, but if their agro is going to addressed so should the CC ability imo.

I don't recall the AoE mez being entirely great and kept to the single target most of the time. The single target was fantastic however :D


All times are GMT -4. The time now is 03:23 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.