Project 1999

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-   -   NPC Spawn Issue: The Skeleton in Grobb (/forums/showthread.php?t=134862)

Brut 01-11-2014 07:46 AM

The Skeleton in Grobb
 
All righty, so I remember damn well that my first ever trip into Grobb on my ogre shaman on live early 2000 consisted of running around, then being slain by a skeleton. This guy was a plague in the zone. He would roam around, I recall him parking next to the booze vendor behind the desk, hanging out by the carver, waltzing all over the zone. He was most likely on the shaman guild faction, since he was threateningly to ogre shamans.

Live removed him from the zone at some point because, you know, what the hell Verant?

http://web.archive.org/web/200107080...how&BID=315173

^ Mentions him at the shm guild (the carver platform) plus at the desk behind the warrior guild.

This guy used to roam the zone and was like lvl30 or something lame. I remember this perfectly well. On p99 he simply hangs out in a jail cell near the shaman guild, hardly being a bother.

Tecmos Deception 01-11-2014 07:54 AM

Quote:

Originally Posted by Brut (Post 1269606)
Live removed him from the zone at some point because, you know, what the hell Verant?

And you're trying to bring him back? What the hell Brut? ;)

Vermicelli 01-12-2014 01:53 AM

I remember getting tagged and super surprised by the Grobb skeleton on one of my very first P99 toons, a troll shadowknight in 2010. He was definitely sticking to his prison cell though. Checked tonight and the skele is sitting dutifully in his cage in a cave off the Shaman guild, indifferent to a troll SK.

I never figured you for "that guy," Brut.

Brut 01-12-2014 07:51 AM

The zone is already ass to travel thru with the changes to shm guild positioned dead center of the city aggroing most non-trolls. The guy's part of a shaman quest afaik, which is why he aggros people (and why some of the comments mention Jocka, a shaman guild master, assisting him).

It's classic and all that, yay NerfQuest.

Potus 01-12-2014 04:54 PM

If we're on the subject of jerk NPCs that kill lowbies, the Minotaur Hero needs to be KOS to all gnomes and have a way larger aggro radius.

Sundawg 01-12-2014 05:46 PM

That skeleton is on my long list of NPCs that need faction I've been working through. So the evidenced points to him being on Darkones then?

Fixed, pending update.

As for making him path, Nilbog will have to decide on that and implement. Having a wandering skeleton on shaman faction will definitely make Grobb more... interesting for outsiders, but classic EQ is supposed to interesting (read: hard and unforgiving).

Mino Hero faction will get looked at in time.

Aeolwind 01-15-2014 09:29 AM

Quote:

Originally Posted by Sundawg (Post 1271470)

Mino Hero faction will get looked at in time.

Reviewing. All Steamfont mino's should be on Meldrath faction and KOS to gnomes (GemChoppers KingAkanon). I suspect there is another issue going on here that may take some tweaking.

Sundawg 02-08-2014 03:29 PM

Quote:

Originally Posted by Potus (Post 1271401)
If we're on the subject of jerk NPCs that kill lowbies, the Minotaur Hero needs to be KOS to all gnomes and have a way larger aggro radius.

Fixed, pending update.


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