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phacemeltar 01-10-2014 10:11 PM

Enchanters charmable mobs
 
i would like to request some help putting together a list of good strong charms for each zone. These would be pets that are:
  • easily charmable (low magic resist)
  • high damage (rogue backstab, quad hits, or high spell damage)
  • good tank (possible?)
  • any other perks that set them apart from other mobs in the zone.

im going to start off by mentioning two that i think are strong. these are:
  • Osargen in highpass keep with a very strong backstab
  • Gypsy female(forget name, will edit) in rathe mountains has a very strong nuke

please refrain from commenting unless adding content to this thread.

Tecmos Deception 01-10-2014 10:39 PM

How about to comment that there is already a thread perfectly on topic in these forums somewhere? :p

Tecmos Deception 01-10-2014 10:41 PM

http://www.project1999.com/forums/sh...ad.php?t=83643

And it was only 2 pages back, too! Though there is some crazy-incorrect info already in the first post. CoM trash mobs quadding for 150, lol.

Yumyums Inmahtumtums 01-10-2014 10:47 PM

Dervs at low levels in Oasis - low lvl Rog.
Initiates in Mistmoore - low lvl Rog.
Gypsie dancers or w/e in Mistmoore - Rog.
Pirates in FV - Rog. Unlimited enemies.
Lteth Mal Gnolls in Paw - low level vs the rest of the dungeon. Easy charm.
Spiroc Proven in TD - Rog.
Goblin Bonecharmer in Nurga - sk. Cast vampiric curse and proc like crazy.
Zombie Bartender in Unrest - Rog.
Named rogues in Highpass - Rog.
Apparitions/wraiths/shadows in CoM for lifetap.

Yumyums Inmahtumtums 01-10-2014 10:48 PM

Quote:

Originally Posted by Tecmos Deception (Post 1269264)
How about to comment that there is already a thread perfectly on topic in these forums somewhere? :p

Also this.

Tecmos Deception 01-10-2014 10:51 PM

I personally dislike basically any mob that casts or procs. They break roots! But they are nice in a group or kiting setting I guess.

Yumyums Inmahtumtums 01-10-2014 11:24 PM

Quote:

Originally Posted by Tecmos Deception (Post 1269281)
I personally dislike basically any mob that casts or procs. They break roots! But they are nice in a group or kiting setting I guess.

Good point. I just assumed since rogues were specified it implied a group setting.

Kinda just figure most warrior mobs are all the same. Animals suck.

phacemeltar 01-11-2014 02:50 AM

Quote:

Originally Posted by Tecmos Deception (Post 1269267)
http://www.project1999.com/forums/sh...ad.php?t=83643

And it was only 2 pages back, too! Though there is some crazy-incorrect info already in the first post. CoM trash mobs quadding for 150, lol.

thanks!

Buriedpast 01-11-2014 03:02 AM

Quote:

Originally Posted by Tecmos Deception (Post 1269281)
I personally dislike basically any mob that casts or procs. They break roots! But they are nice in a group or kiting setting I guess.

This x 1000

Any chanter who charms a proc mob's a tard.

SK mobs are cool, as you can ToT on breaks though.

Potus 01-11-2014 03:02 AM

Quote:

Originally Posted by Tecmos Deception (Post 1269281)
I personally dislike basically any mob that casts or procs. They break roots! But they are nice in a group or kiting setting I guess.

God but Festering Hags in Unrest tear it up and they'll cast on me instead of melee me when charm breaks and I can resist their spells.


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