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DrKvothe 01-10-2014 01:46 AM

HS entrance solo (shm)
 
56 shaman, just began soloing HS entrance. It was a bit of a shit show at first, but then I figured I had it down. 4 mobs at a time, 3min root + 2 epic dots, repeat once, loot.

But after about 10% exp, a caster skeleton barged into the room and forced me to gate with a bunch of dots on me. He broke root quickly, and the dots did a lot of damage. I doubt I could solo him. Any tips on how to avoid this guy?

quido 01-10-2014 01:51 AM

Don't hang out by East - he comes to the east entrance and stands closer than the two juggs.

Cochonou 01-10-2014 05:41 AM

Don't park your mobs near east stairs either. That's it. The SE corner where roamers repop is not safe to park. East skeleton will social agro if you root a mob there. A bit more west of that line is safe.

Tecmos Deception 01-10-2014 06:54 AM

Quote:

Originally Posted by quido (Post 1267611)
Don't hang out by East - he comes to the east entrance and stands closer than the two juggs.

And has a larger aggro radius because of his higher level, especially if you are sitting down! You don't want to have pets anywhere remotely near east stairs, and you don't want to be rooting stuff you're fighting near the east stairs, and you don't even want mobs to run past the east stairs while trying to get to you.

If you do aggro that fella, you probably should just gate without damaging him. He's almost certainly level 51+, so he can summon you every 10-ish seconds if you knock him down below 97%. At 56, he'll probably be very hard to root, slow, dot, etc, even if you debuff him first.

DrKvothe 01-10-2014 08:56 AM

Thanks for your responses. I must have rooted too close to east. Will give it another shot today.

blondeattk 01-10-2014 12:49 PM

Have you tried dropping off ent platform to safe spot in ne corner and pulling basement mobs? Theres alot more room to work down there....

Tecmos Deception 01-10-2014 01:16 PM

Quote:

Originally Posted by blondeattk (Post 1268038)
Have you tried dropping off ent platform to safe spot in ne corner and pulling basement mobs? Theres alot more room to work down there....

There's also wizards, a bunch of pathers, and more HTers though.

blondeattk 01-10-2014 06:23 PM

`There's also wizards, a bunch of pathers, and more HTers though.`

erm the oblations?? are necro casters, I cant recall wizs in basement. Yeah the HT mobs are areal pain to deal with....

imo duo with a necro or bard in basement is still worth the effort. Much easier CC

radditsu 01-10-2014 06:38 PM

Golems much easier. Leave downstairs to necros

Tecmos Deception 01-10-2014 07:08 PM

Quote:

Originally Posted by blondeattk (Post 1268705)
`There's also wizards, a bunch of pathers, and more HTers though.`

erm the oblations?? are necro casters, I cant recall wizs in basement. Yeah the HT mobs are areal pain to deal with....

imo duo with a necro or bard in basement is still worth the effort. Much easier CC

Oblations are wizards. Helot and hamal whatnots are necromancers. Entry/baesment and north only have wizards, the other wings have necromancers (actually I'm a bit hazy on what is in west, but I'm positive south and west are necros rather than wizards).


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