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-   -   Sirken, the server can't come to an agreement (/forums/showthread.php?t=133707)

Hawala 01-03-2014 10:11 AM

Sirken, the server can't come to an agreement
 
I'm not sure what you're expecting Sirken, but what kind of agreement do you want? There are lots of us who would rather see nobody get any kind of raid mobs at all than come to an agreement.

Are you asking for consensus? Because it just won't happen.

phacemeltar 01-03-2014 10:12 AM

i think thats the point.

phacemeltar 01-03-2014 10:12 AM

its like in kindergarden when your teacher would say everyone can go outside as soon as no one is talking..

Hawala 01-03-2014 10:15 AM

Quote:

Originally Posted by phacemeltar (Post 1253129)
its like in kindergarden when your teacher would say everyone can go outside as soon as no one is talking..

Or like saying you can play with your 10 toys as long as you can devise a way to share them with 1000 kids in your kindergarten class.

Elmarnieh 01-03-2014 10:15 AM

It's about as just and reasonable as the level of intelligence in dealing with human-centric problems I expect from kindergarten teachers (who require no job specific training).

SwordNboard 01-03-2014 10:16 AM

Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.

drakelord 01-03-2014 10:17 AM

Quote:

Originally Posted by SwordNboard (Post 1253140)
Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.

Who's going to do those investigations? Admins are already busy enough as it is.

Hawala 01-03-2014 11:23 AM

Can we just stay raid suspended until Velious comes out? Seriously.

Rhambuk 01-03-2014 11:34 AM

"Sirken, this server can't come to an agreement"

Then this server can't raid.

Elmarnieh 01-03-2014 11:36 AM

Quote:

Originally Posted by SwordNboard (Post 1253140)
Since there are more raid-capable guilds and level 60s due to the extended Kunark timeline, they just need to increase raid spawns to multiple times per week. Say there are 9 raid guilds. Have raid targets spawn 3-4 times per week, but you cannot kill the same target more than once per week. That leaves competition in, and rotations out. Any newer guild breaking in to the raid scene could be investigated as being an alt guild. With this many mobs to guilds, you could still have guilds that come out dry from competing and losing targets.

This most simple solution to lack of supply and absundance of demand is to increase supply instead the decrease supply with variance which pushes guilds to compete even more. Intentions and hopes of a policy have no bearing on the actual effects of a policy.

Three day mobs to one day mobs, 7 day mobs to three day mobs - remove variance. Issue resolves itself.

This happened on live with the rise of the great raiding guilds in Kunark and Verants solution was to increase the supply of raid target (hello Velious design). Since we should already be in Velious its a no-brainer for me to decrease raid mob spawn rates. For some reasons the GM's see this as not-classic in a way totally different than the way years of no velious and variance are not-classic.


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