![]() |
Golras in Tim Deep
all golra spawns should be spread out and 100% static, right now there seems to be roamers on the island....i know this because i leveled 2 characters here back in 2000 but there is also proof on this site:
Mar 20, 2001: "good things about this place: they don't group with each other. they're spaced out so you can always get a single pull. no wandering mobs so no worry med times. TD has a xp bonus like a dungeon. loot was pretty good. average of 3p per kill. i got 150p in the 10 hours i was in hell." From: http://everquest.allakhazam.com/db/npc.html?id=3939 |
bump - right now this island sucks....i provided proof of how it should be - it's not an option to exp on here because of all the wandering mobs on it (very annoying and how it shouldn't be)
|
If someone is willing to run out to this island on eqlive, and provided they still have no pathing, I will change this.
|
they weren't moving in 2001 (Velious) era per the comments provided in the link above, why do you need to have someone check eqlive? also this is coming from a guy who leveled multiple toons there...all in the Kunark and Velious era
|
I actually leveled here on live too because i was notorious for pking and people wouldnt bother me out here. They did not roam.
|
Quote:
|
confirmed , was best spot to necro/druid wizi solo btw 28 and 34 if south karanas gnolls where overcamped.
|
Fixed, pending update
-They are now stationary -There were too many spawns, and they were in the wrong places -The size of the golras was much too small - it has been doubled |
Last post prior to fix: 01-09-2014
Year of fix: 2021 Way to go Nilbog digging this one up from the wayyy back of the backlog! :) |
All times are GMT -4. The time now is 05:00 AM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.