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-   -   Teams & Item Loot poll for Blue Players (/forums/showthread.php?t=127805)

Lowlife 11-11-2013 07:59 PM

Teams & Item Loot poll for Blue Players
 
Sirken just announced that Nilbog and other members of the Project 1999 staff are attempting to come up with a varient of item loot for implementation of the Teams 99 server. (Which is to launch at some point following Velious)

While teams 99 is designed to help provide a PvP experience for a wide variety of players and playing styles, item loot remains a controversial issue in the red forums, and we wonder how you, the Blue player base, feel about it.

Thanks for taking the time to voice your opinion, any constructive comments below would be greatly appreciated to add to the conversation.

Jingleson 11-11-2013 08:06 PM

Would prefer something similar to Hidden Forest.

jpetrick 11-11-2013 08:11 PM

Keep it as gold only for non pvp flagged. Have pvp flagged enable ability to item loot.

Lowlife 11-11-2013 08:16 PM

Quote:

Originally Posted by Jingleson (Post 1182246)
Would prefer something similar to Hidden Forest.

I have no idea what that is.

Skittlez 11-11-2013 08:52 PM

Tbh I dunno what you mean about item loot. Are you talking about NPC loot, or PC loot?



Will hold my vote till I know exactly. I am PvP nubz0r

Splorf22 11-11-2013 09:09 PM

One of the most obnoxious parts of red is all the morons who think that because they can kill noobs in Unrest with a fungi, cloak of flames, and a ragebringer/RFS they are some sort of Elfquest badasses.

IMO every item should have a 'max-lootable-level' property and if your character dies in PVP under that level, your item can be looted. An easy way to set max lootable would be any item from a mob = mob_level-15. So fungi tunics would be lootable off twinks below level 41, Cloak of Flames below 40, RFS below 35, Epic below 50, etc.

Vexenu 11-11-2013 09:10 PM

Item loot = when you kill a player you can loot one piece of gear the person has equipped, as long as the item is not no-drop and not in the primary or secondary slot (weapon, book, etc...). Items in bags also cannot be looted. This is how it worked on RZ.

This means that if you killed a melee you could loot his equipped FBSS or Skull-Shaped Barbute, but not his weapons or his no-drop planar armor. If you killed a caster you could loot his robe, but not his Stein of Moggok, etc...

Item loot basically incentivizes everyone to wear as much no-drop gear as possible, even if the stats are shittier than droppable items. It also means casters are much more powerful since they are less item-dependent than melees.

Lowlife 11-11-2013 09:11 PM

Quote:

Originally Posted by Splorf22 (Post 1182376)
One of the most obnoxious parts of red is all the morons who think that because they can kill noobs in Unrest with a fungi, cloak of flames, and a ragebringer/RFS they are some sort of Elfquest badasses.

IMO every item should have a 'max-lootable-level' property and if your character dies in PVP under that level, your item can be looted. An easy way to set max lootable would be any item from a mob = mob_level-15. So fungi tunics would be lootable off twinks below level 41, Cloak of Flames below 40, RFS below 35, Epic below 50, etc.

Great suggestion Splorf! I'm going to quote it on the red forums.

Clark 11-11-2013 10:08 PM

Quote:

Originally Posted by Vexenu (Post 1182379)
Item loot = when you kill a player you can loot one piece of gear the person has equipped, as long as the item is not no-drop and not in the primary or secondary slot (weapon, book, etc...). Items in bags also cannot be looted. This is how it worked on RZ.

This means that if you killed a melee you could loot his equipped FBSS or Skull-Shaped Barbute, but not his weapons or his no-drop planar armor. If you killed a caster you could loot his robe, but not his Stein of Moggok, etc...

Item loot basically incentivizes everyone to wear as much no-drop gear as possible, even if the stats are shittier than droppable items. It also means casters are much more powerful since they are less item-dependent than melees.


Gadwen 11-11-2013 10:13 PM

Quote:

Originally Posted by Splorf22 (Post 1182376)
One of the most obnoxious parts of red is all the morons who think that because they can kill noobs in Unrest with a fungi, cloak of flames, and a ragebringer/RFS they are some sort of Elfquest badasses.

IMO every item should have a 'max-lootable-level' property and if your character dies in PVP under that level, your item can be looted. An easy way to set max lootable would be any item from a mob = mob_level-15. So fungi tunics would be lootable off twinks below level 41, Cloak of Flames below 40, RFS below 35, Epic below 50, etc.

This is a good idea, except I would say disable epic MQs entirely so they aren't even a factor.


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