Project 1999

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-   -   Game Mechanics: Should be able to kick/bash Invulnerable targets (/forums/showthread.php?t=124340)

Nizzarr 10-10-2013 02:36 PM

Should be able to kick/bash Invulnerable targets
 
This is the patch notes from 2001/05/08 concerning this:

Divine Aura and spells of that type (Divine Aura - cleric, Divine Barrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - necromancer, Quivering Veil of Xarn - necromancer) will now prevent the caster from being stunned when hit for their duration.

freez 10-10-2013 02:50 PM

interesting

vouss 10-18-2013 08:55 PM

Someone else want to double check the patch notes to make sure he is not leaving out changes detrimental to his guild?

Silikten 10-22-2013 02:16 AM

Confused. It says it will prevent them from being stunned. This means that DA will provide stun protection.

Pudge 10-22-2013 07:12 AM

Quote:

Originally Posted by Silikten (Post 1156105)
Confused. It says it will prevent them from being stunned. This means that DA will provide stun protection.

Which implies that before this patch, it did not. We are at a point in the timeline before this patch. So nizzar is asking for more classic feels

Ele 10-22-2013 10:44 AM

Already reported on Blue over a year ago with supporting evidence.

http://www.project1999.org/forums/sh...ht=divine+aura


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