Project 1999

Project 1999 (/forums/index.php)
-   Red Server Chat (/forums/forumdisplay.php?f=54)
-   -   Attn Alecta PvP Resists and Level Range (/forums/showthread.php?t=124274)

SamwiseRed 10-09-2013 08:44 PM

Attn Alecta PvP Resists and Level Range
 
Not sure if this deserves its own topic but I figured one of the easiest changes to help alleviate the crazy resist system and disparity (not sure if right word) was to revert back to the 4 level pvp range. Since we are nerfing shit to the ground in the name of classic, I am not sure why this obvious change is being overlooked. Low 50s leveling up in CoM getting shit on by Max level BIS 60s is kinda lame. This aint teams and this aint SZ so I really see no point in the custom pvp level range. Anyways before I go on and on I just want to ask a few questions and open the discussion for others as to whether or not the classic 4 level range should be implemented.

Is changing the custom level range to 4 levels already planned?

If not, why?

How much of a factor is level range difference in pvp?
Example: How much MR would I need to resist 90% of the roots from a level 60 at level 60? How much more would I need to resist 90% of roots from a level 60 if I was a level 52?

Is it even possible to partial as a level 52 vs a level 60?

These are just some questions at the top of my head. Thank you for your time. BTW if I sound like an ass my bad, I am posting this while taking a shit. :D

moe 10-09-2013 08:47 PM

I have no opinion on this whatsoever.

I am also taking a shit. Thank you for your time.

Legend 10-09-2013 08:55 PM

sam hit 52 and is getting shit on all over the place, so mad

omg cry pls make -4/+4 so I can lvl's shut up you bad dr00id

SamwiseRed 10-09-2013 08:56 PM

I hit 52 first week of kunark launch, same with bard. Not sure what you smokin newb but pass some to false Smedy. Also I dont get shit on, I level in highkeep and Guk, come at me if you wish.

If it were up to me it would no level range, no rules, deity based teams so stfu peon.

compulsion 10-09-2013 09:14 PM

So people whining has already reduced the loss in PvP to nothing, now whining to get even less PvP in the game.

While I do have a 60, I also have a 49 that I am really looking forward to PvPing with, extensively, once I hit 52.

No to this shit suggestion.

Oh and just imagine how awesome PvP would be if 55 clerics were OOR. Reasonably geared, that is nearly 6k healing without even factoring in specialization, any mana regen, or stacking wis and +mana instead of resists.

SamwiseRed 10-09-2013 09:15 PM

i cant imagine a server with 4 level range, oh wait that was rallos zek lol

if you want more pvp, de guild and attack everyone. simple solution but this thread isnt about the number of pvp targets available. its about the resist system and gear/level difference of new players vs old. its also about classic mechanics.

STILLnotMORNIN 10-09-2013 09:26 PM

Quote:

Originally Posted by SamwiseRed (Post 1143606)
Not sure if this deserves its own topic but I figured one of the easiest changes to help alleviate the crazy resist system and disparity (not sure if right word) was to revert back to the 4 level pvp range. Since we are nerfing shit to the ground in the name of classic, I am not sure why this obvious change is being overlooked. Low 50s leveling up in CoM getting shit on by Max level BIS 60s is kinda lame. This aint teams and this aint SZ so I really see no point in the custom pvp level range. Anyways before I go on and on I just want to ask a few questions and open the discussion for others as to whether or not the classic 4 level range should be implemented.

Is changing the custom level range to 4 levels already planned?

If not, why?

How much of a factor is level range difference in pvp?
Example: How much MR would I need to resist 90% of the roots from a level 60 at level 60? How much more would I need to resist 90% of roots from a level 60 if I was a level 52?

Is it even possible to partial as a level 52 vs a level 60?

These are just some questions at the top of my head. Thank you for your time. BTW if I sound like an ass my bad, I am posting this while taking a shit. :D


Getting shit on by high levels is a right of passage... lower level ranges=less pvp. So... No.

Alecta 10-09-2013 09:26 PM

No discussion has been had on adjusting the current ruleset.

Under Null's resist function, levels matter, but not as much as they do in PvE.
Scoriae 60 vs 60 at 130 fr - Resist Chance: 43%
Scoriae 54 vs 60 at 130 fr - Resist Chance: 47%

Under the 'linear with cap' function, we don't even take them into account at the current time (I can hear the lynch crowd now).

SamwiseRed 10-09-2013 09:31 PM

ah null made it sound like it was a huge difference. interesting.

Legend 10-09-2013 09:32 PM

lol look at this baby cry

he cried 8 months ago

he was lvl 52 he logs in

more crying

he won't make it guys...

http://www.project1999.org/forums/sh...d.php?t=100555

QQ sam cant do +8/-8 but wants sz style ruleset

kids


All times are GMT -4. The time now is 03:04 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.