Project 1999

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-   -   Game Mechanics: Mage pet sword proc (/forums/showthread.php?t=124233)

gojita69 10-09-2013 02:45 PM

Mage pet sword proc
 
I think it may be broken. When i put them on my necromancer pet I do not see any procs nor do I get the text on my chat saying that the swords proced for 40 damage. Can anyone else confirm? It started happening after today's patcher.

JayN 10-09-2013 02:46 PM

you using summoned swords? they've been normalized and only proc on summoned stuff now

gojita69 10-09-2013 02:48 PM

My pet is summoned!

Alecta 10-09-2013 02:51 PM

Terminology problem heh.

If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc.

That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs.

(Off topic: your pet is undead)

gojita69 10-09-2013 02:52 PM

I see! Ty for the clarification!

botrainer 10-09-2013 04:47 PM

The proc always worked if a PET used it reguardless of target.

Fuddwin 10-09-2013 04:47 PM

Alecta: After November 2000 in the server timeline, pets will have their weapons proc as if they were players.


Doesn't say it was removed... Just says they will proc as a player held weapon would proc... My understanding would be at the same rate/frequency... Not sure if it was removed totally... I will check tonight to see if it was removed totally or if someone else more experienced with the swords can give us a def answer?

Fuddwin 10-09-2013 04:49 PM

Quote:

Originally Posted by Alecta (Post 1143108)
Terminology problem heh.

If your pet attacks elemental mobs, the swords will proc. If your pet attacks non-elemental mobs, they will not proc.

That is because the proc spell is called "Ward Summoned" which normally can only be cast on elemental mobs - much like your "Ward Undead" spell can only be cast on undead mobs.

(Off topic: your pet is undead)

Just saw this... Not sure how classic this is but would suck pretty hard if this was the case... Maybe someone can do more digging?

nilbog 10-09-2013 04:52 PM

------------------------------
November 29, 2000 3:00 am
------------------------------

*Patch Day*

Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:

- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.

Fuddwin 10-09-2013 04:53 PM

Quote:

Originally Posted by nilbog (Post 1143274)
------------------------------
November 29, 2000 3:00 am
------------------------------

*Patch Day*

Today's patch includes updates to the client to address some problems
reported by people in regards to the DX7 update, as well as other
gameplay issues:

- Random-effects on weapons carried by pets will now behave as if the
pet is a player character rather than an NPC. The change last patch
reduced them to a rate below player characters. As part of this patch,
target-specific random effects will only work if the target is the
intended type. For instance, a weapon that processes "Dismiss Summoned"
will only "go off" on a summoned NPC instead of everything.

Thanks... /cry


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