Project 1999

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-   -   NPC Spawn Issue: Permafrost Pits double spawned (/forums/showthread.php?t=123922)

Morkis 10-06-2013 03:15 PM

Permafrost Pits double spawned
 
All spawn points in perma pits -- the wolves and the bears -- are all double spawned.

Sundawg 10-06-2013 03:31 PM

The extra spawns in the pits are intended.

gortimer 10-06-2013 03:38 PM

intended to what? Improve druid exp?

Morkis 10-06-2013 07:34 PM

http://everquest.allakhazam.com/scen...rost-polar.jpg

Doesn't look classic to me. There are 2 bears on top of each other at each of these spawn points. Why did this change last patch from how the picture depicts to 2 on top of eachother at each spawn?

Somekid123 10-06-2013 07:43 PM

Over heard that its to prevent druids from soloing down there, anyone with decent skill just says thanks dev's for the non-classic change and the extra exp. :D

-Catherin- 10-06-2013 08:45 PM

the last patch introduced a lot of changes targeted at making soloing "valuable" areas more challenging, whether classic or not.

perma pits its impossible to single pull, even with lull, because the the proximity of extra mobs.

lower guk had pathing changes and agro range increases

solb fire giants had pathing changes and agro range increases. they also seem harder to root, and break root easier

Im sure there is more. but regardless, like someone else had said, its still easy enough to get around for those who know anything at all. I know one of my alts got to 60 quicker thanks to the extra mobs in the bear pits :p

nilbog 10-08-2013 06:55 PM

This is how they appear on eqmac/eqlive.

Also if you look at the screenshot posted, the one in the middle has a spawn right behind it.

Updating this puts it in line with what it should have been all along, unless it was changed from classic -> present day?


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