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HippoNipple 09-06-2013 11:51 AM

DoTs on r99 and team99
 
On red99 people always say DoTs are nerfed. From what I have seen they are due to the following, can someone confirm if I'm missing something?

1) poor resists allow DDs from other classes to land full damage so DoT's low resist are less of a factor

2) DoT's damage in PvP is nerfed more than DD damage. Either DoT damage is nerfed more than it should, or DD damage isn't nerfed as much as it should be in PvP.

3) A larger % of the population is knowledgeable about the game and are better at dispelling/curing DoTs. Although, with the change on red99 not allowing shamans to create the cure pots I'm guessing this is no longer a real disadvantage for necro/shaman anymore.


Can someone help me out and confirm if I'm right/wrong on number 2? I don't see 1 being much of a factor pre Kunark since resist gear is limited then. It will be tough enough getting magic resist to where people want before worrying about fire/cold.

Nirgon 09-06-2013 12:46 PM

Never saw anyone outside of original Holo dispel dots.

ANYONE.

HippoNipple 09-06-2013 12:58 PM

Quote:

Originally Posted by Nirgon (Post 1103917)
Never saw anyone outside of original Holo dispel dots.

ANYONE.

I did until they stopped allowing shamans to make the cure pots, but I'm not that active.

HippoNipple 09-06-2013 12:59 PM

Nirgon you know everything about everquest, answer my questions.

Alecta 09-06-2013 01:31 PM

Quote:

Originally Posted by HippoNipple (Post 1103836)
2) DoT's damage in PvP is nerfed more than DD damage. Either DoT damage is nerfed more than it should, or DD damage isn't nerfed as much as it should be in PvP.

They both get a 33% reduction against players.

From what I can tell, the DoT damage reduction that applies against NPCs while they are moving doesn't apply against PCs.

Eg.
Pyrocruor vs Player = 77 damage stationary, 77 damage chasing
Pyrocruor vs NPC = 111 damage stationary, 77 damage chasing

NB: This is my understanding of how things /are/ today on R99.

big league chew 09-06-2013 01:34 PM

Quote:

Originally Posted by Nirgon (Post 1103917)
Never saw anyone outside of original Holo dispel dots.

ANYONE.

i pell em all except those damn icon-less lifetap dots
and those ones i try to zone and pell (only thing that works)
WHERES THE FIX??? broken forever & very OP

Nirgon 09-06-2013 01:48 PM

I think dots here are taking the damage reduction rule for direct damage.

Kringe insists that dots were not subject to this.

I do remember splurt, in particular, absolutely tearing the fuck out of anyone who didn't dispel it.

If it isn't one shotting a lvl 51 caster here who doesn't dispel, then its wrong.

Nirgon 09-06-2013 01:55 PM

The iconless issue Lethdar reported does need to get fixed at some point.

Known spells to me:
Vexing Mordinia
Bond of Death

Moving should affect NPCs and not PCs

Alecta 09-06-2013 02:06 PM

Perhaps that icon issue will go away with the next patch.

We can always be hopeful.

Can someone do some research on if the % damage reduction should take place on DoTs? Or perhaps bump that thread?

HippoNipple 09-06-2013 02:08 PM

Quote:

Originally Posted by Nirgon (Post 1104043)
I think dots here are taking the damage reduction rule for direct damage.

Kringe insists that dots were not subject to this.

I do remember splurt, in particular, absolutely tearing the fuck out of anyone who didn't dispel it.

If it isn't one shotting a lvl 51 caster here who doesn't dispel, then its wrong.

It would make sense, I mean envenomed bolt and ice comet are about the same casting time and damage. Having to wait a 45 seconds and hoping there is no cure poison to equal the same damage as a DD blows.

Hidden Bond of Death is a huge plus. It's sad that things are evened out through bugs and bad coding versus just having the correct system but as long as it works out I guess it will work.


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