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-   -   Dear "CLASSIC OR CUSTOM, MAKE UP UR MINDS" whiners (/forums/showthread.php?t=11922)

Pyrocat 07-14-2010 03:15 AM

Dear "CLASSIC OR CUSTOM, MAKE UP UR MINDS" whiners
 
Shut the fuck up, thanks.

Yes, the devs are trying to follow the patch history as closely as possible, but some (classic) fixes are necessary to implement early. This means stuff that got fixed in Kunark and Velious may get fixed now, get over it, it was done for a good reason.

No fixes or changes or nerfs from Luclin, PoP .etc have been made to my knowledge, so calm the fuck down.

eqdruid76 07-14-2010 04:11 AM

Someone needs a fresh poop sock.

Rolfcam 07-14-2010 04:46 AM

Quote:

Originally Posted by Pyrocat (Post 96303)
it was done for a good reason.

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Lucrio40 07-14-2010 07:40 AM

Would you consider the mob run speed changes necessary? That's a deviation from anything live has done when talking about classic mobs even to this day.

Yes, I know WHY the devs did it, but it is a bit of a spit in the face at the idea of getting this server as close as possible to classic.

Uaellaen 07-14-2010 08:41 AM

Quote:

Originally Posted by Lucrio40 (Post 96396)
Would you consider the mob run speed changes necessary? That's a deviation from anything live has done when talking about classic mobs even to this day.

Yes, I know WHY the devs did it, but it is a bit of a spit in the face at the idea of getting this server as close as possible to classic.

How about you write a fix for it then? Oh? Not smart enought? Can not code in C and Pearl? too bad, get back to trolling ...

i realy start to hate all this "uhh they only fix what they want" ... its not always that simple, have you even ONCE looked at the source code of EQEmu??

Lucrio40 07-14-2010 08:46 AM

Quote:

Originally Posted by Uaellaen (Post 96418)
How about you write a fix for it then? Oh? Not smart enought? Can not code in C and Pearl? too bad, get back to trolling ...

i realy start to hate all this "uhh they only fix what they want" ... its not always that simple, have you even ONCE looked at the source code of EQEmu??

Except its not a bug. The dev's have came out and said they changed mob run speed on purpose because they didn't want to make running from a mob trivial. It was an intentional deviation from classic.

Rolfcam 07-14-2010 09:50 AM

Where did 7 day corpse timers come from?

Remove linked items?

I can't code for shit, but I would be able to remove that in 5 seconds.

Gorgetrapper 07-14-2010 10:14 AM

Quote:

Originally Posted by Lucrio40 (Post 96420)
Except its not a bug. The dev's have came out and said they changed mob run speed on purpose because they didn't want to make running from a mob trivial. It was an intentional deviation from classic.

Except that the only way you could run from mobs in classic is if you used strafe running. Currently, if you strafe run + jump, you can easily outpace any mob that isn't SoW'd or has an innately fast running speed (Hasten).

Also keep in mind how the coding works. If you looked at a previous thread, which included a small clip posted on youtube about bard kiting (using selos to circle mobs) the mobs would hit the player if they ran forward, but wouldn't do it if they ran in the circles. The distance was nearly the same away from the mobs, but because of how the coding is here, (latency included), mob hit range varies in situations.

So instead of literally outrunning a mob by just running forward (from how it was previously) they had to increase the movement speed so that you couldn't outrun everything without even trying.

utenan 07-14-2010 10:19 AM

Quote:

Originally Posted by Lucrio40 (Post 96420)
Except its not a bug. The dev's have came out and said they changed mob run speed on purpose because they didn't want to make running from a mob trivial. It was an intentional deviation from classic.

Because hit boxes are fucked up, fix those and then were good to go

Supreme 07-14-2010 10:33 AM

Quote:

Originally Posted by eqdruid76 (Post 96318)
Someone needs a fresh poop sock.

Gat Dayum.


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