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nilbog 08-05-2013 01:51 PM

Toxxulia Forest - Classic Times
 
One classic aspect p99 launched without was disabling Paineel until the appropriate point in the timeline.

Traditionally, it was released in February 2000.

Quote:

覧覧覧覧覧
February 17, 2000 7:00 am
覧覧覧覧覧
***Announcements***
The City of Paineel, home to the infamous Heretics of Erudin, is now
available via the Optional Patch. In addition, Erudites may now also be
Shadowknights in addition to the other classes available to them. All
Erudite Necromancers, Shadowknights, and Clerics who worship the God of
Fear, Cazic-Thule, now start in the City of Paineel. As such, if you
wish to create a character of this type from this point forward, you
*must* download the Paineel zone-files via the Optional Patch.
Please note that if you downloaded the Paineel zone files recently, you
must run the Optional Patch again to insure you have the correct
version of the files.
Part of my ongoing recreation of p99 is content being accurate even if it has passed on our current timeline. If/when specifics are available, the content is fixed for later. In the event we open another server from the beginning, it behooves us to create on/off switches for those times.

So I have some questions about original Tox:

Until that patch in February 2000, evil Erudite necromancers spawned in Tox at the heretics hut.. noted by #6 on the map below (thanks steveprutz):

http://www.steveprutz.com/eq/images/toxxulia_maps.jpg

How long after that patch did the Heretic GMs remain in the hut?

Where were the evil cleric GMs?

According to the oldest modern research (eqmac), the hut is abandoned and ran by abandoned heretic pets.

Referencing the old showeq logs, the following npcs were present at the time the logs were captured:
Marzus Demsion
Norliss Nancer
Ubarsti Respelti
Yinxia Noderlus
Pluxia Vaktus
Gorjhin Sorqez
Illstara Frillep
Plestil Vroce
Wrebbin Brist
Talrigar Eklorin

Maybe more than that, but the above is a list of necromancer gms and shopkeepers around their area.

Should these npcs still exist in Kunark? Were they removed in February of 2000? I have no personal recollection of these guys as I didn't explore that area.. ever.

If the npcs should still exist at this point, I will add them and their quests. For example, Marzus Demsion has a quest for killing the now derelict Rungupp.
http://web.archive.org/web/200010052...t/rungupp.html

heretic prophets - missing npcs which should still exist in the zone. I am going to add them, but have no information regarding their appearance. Brief discussion on allakhazam (in 2002) speaks of them being triggered from killing the abandoned heretic pets. This was not the case on eqmac, or I couldn't make it work.
http://everquest.allakhazam.com/db/npc.html?id=4994

If anyone has information regarding the above, or about classic Tox in general, your input is requested.

Thanks.

Nirgon 08-05-2013 02:36 PM

Classic (real classic) definitely had a "Necromancer Hut" out there in Toxx that I recall using before the hole. I don't have too many specifics because I only made 1 Erudite Necro ever during that timeline. It had the guild masters and spell vendors.

Where was the erudite necro starting location at that time? Good question, I do not remember.

Were the evil clerics in there too? No idea, only remember robed NPCs.

maximum 08-22-2013 05:50 PM

Research on pre-Paineel Odus is scant. It's like Splitpaw 1.0... probably lost in the ether.

pharmakos 09-03-2013 11:21 PM

WERE there evil erudite clerics/SKs before the Paineel patch?

Glasken 09-04-2013 02:08 AM

Quote:

Originally Posted by pharmakos (Post 1100395)
WERE there evil erudite clerics/SKs before the Paineel patch?

Erudite necro's spawned in tox near the Erudin entry. There were huts in tox that had some guild masters and spells. Most evil erudites ended up in Qeynos evil guilds.

By default, necros WERE NOT KOS to Erudin guards. Dubious, one faction hit away from threatening.

Erudite shadow knights and evil clerics were not introduced until Paineel.

pharmakos 09-04-2013 04:23 AM

/wave Zhraath

Quote:

Originally Posted by Glasken (Post 1100652)
Erudite shadow knights and evil clerics were not introduced until Paineel.

thought so.

Nirgon 09-04-2013 01:12 PM

Now that you mention it yes, I do remember the Erudite SK addition. Ah... takes me back.

Make sure this is an optional patch so its classic? JK lol.

pharmakos 09-04-2013 02:12 PM

haha, i forgot about optional patches :)

koros 09-04-2013 03:34 PM

I distinctly remember Erudite SKs being added with Paineel, but not Erudite clerics... interesting.

I think it's very likely they (evil ones) were also added with Paineel, along with the ability of them to worship CT. If that's not the case then they probably just were not KoS to their guildmasters.

Relatively certain there were no heretic cleric GMs.

Benanov 09-23-2019 10:33 AM

IIRC it was clerics and shadowknights w/ Paineel.

The only evil option an Erudite could be at launch was Necro.


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