Godefroi |
07-30-2013 11:47 AM |
What's horrible is that MMO Studios are really "low" budget, besides SOE and Blizzard.
Blizzard has way too much cash right now (goodbye vivendi)
SOE is #2 , their staff is very qualified and the financial health of SOE is satisfying. However monthly (sometimes weekly) board meetings constantly check the "yielding" capacity of a title. You all know SOE is massively F2P (if not 100% of the entire catalogue ?). So their revenues has to be triggered by in game mechanisms, you can expect that in a way this makes it impossible for a game to be "hard" in the vintage meaning, simply because revenues came from monthly fees, and that in game mechanics were purely to challenge players, not to generate cash.
What is to be feared is that so far what has been disclosed about EQN is that they want to make it hard again. But we all know the more WoW became popular the easier it got. SOE remains a company, and CFOs rule the world...that's what I'm afraid of. :(
Look at DayZ, it's interesting to see this game (mod) became extremely popular because it's hard as hell and that there is barely any tutorial in game. People loved it and within 2 months they had 1 million active players...with 0 marketing budget.
If there is one last company that can take a shot at the Hxc core of the MMO community, it's SOE. The rest are positioned on a theme park casual segmentation that will never interest you EQ1 player...(Purely speaking of Heroic Fantasy - on another thematic, even though I don't play, EVE Online seems to be a perfect example of how MMOs should be ran, 4000 people alliances fight ? holy shit).
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