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-   -   Lets say you were the class design guy for EQNext.... (/forums/showthread.php?t=113386)

RevengeofGio 06-28-2013 11:45 AM

Lets say you were the class design guy for EQNext....
 
Also EQNext is a lot like classic EQ (for discussion's sake), but they are going to fix some/most of the classes in terms of quality of life & role in combat.


On the drawing board are what classes?


What classes actually stand up pretty well without a change?


What would you change? Would you limit it only to QOL? or would you try to "fix" a class?

Gadwen 06-28-2013 11:50 AM

I would make sure that all classes can solo their way to max level, also would make sure that all classes are equally powerful in terms of damage potential, healing, and defensive abilities/spells so that group composition doesn't matter.

:D

ramul 06-28-2013 11:51 AM

I would implement a -40% exp penalty on non-hybrid classes....That'll teach them.

Messianic 06-28-2013 11:53 AM

Quote:

Originally Posted by Gadwen (Post 1010890)
I would make sure that all classes can solo their way to max level, also would make sure that all classes are equally powerful in terms of damage potential, healing, and defensive abilities/spells so that group composition doesn't matter.

:D

...There's this game called World of Warcraft you should really try. ;P

Aaron 06-28-2013 11:55 AM

http://i.qkme.me/3opqui.jpg

Samoht 06-28-2013 11:56 AM

i don't want classes to solo all the way to 60, but i would like to see versatility so that classes can fulfill more than a single role on demand like they did with rift. being pigeon-holed into looking specifically for pal/sk/war or enc/shaman/bard or cleric/druid/shaman for 3/6 roles in the group really makes it hard to make efficient dungeon groups on the fly.

Asap 06-28-2013 11:57 AM

Fix warrior aggro generation. Apparently hate generation on this server is potential swings, but I don't think it's working correctly.

Reguiy 06-28-2013 11:57 AM

Quote:

Originally Posted by Aaron (Post 1010901)


lawll 06-28-2013 12:00 PM

I HOPE that things like debuffs/CC are needed and every class brings something different to the table or has one skill or buff that's needed to progress.

Stinkum 06-28-2013 12:16 PM

Did Cpt. Murphy in Gadwen's avatar mysteriously grow a fro recently or was that always like that?


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