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-   -   velious port ground spawns (/forums/showthread.php?t=112774)

Kender 06-22-2013 04:27 AM

velious port ground spawns
 
remember when velious first came out you had to run to the portal rings and pick up a ground spawn before you could port there?

was such a cool idea. people had to actually go explore there first.

Will that be implemented here?

Kender 06-22-2013 04:33 AM

p.s. each zone had it's own tooth. they were backwards compatible. so if you had the last tooth (cobalt scar) you could port everywhere. if you only had GD, you could go to iceclad and GD only

Iceclad < GD < WL < CS

Tasslehofp99 06-22-2013 04:46 AM

There should be no reason this isn't implemented on velious release as far as I know. I also thought this was a cool idea back on live.


I was curious though does anyone remember the spawn time on them?

I predict many assholes will be sitting at the rings destroying teeth as they spawn to prevent other guilds.from progressing early on in velious.

Kender 06-22-2013 04:52 AM

it was fast. like 20 seconds or something

Ele 06-22-2013 08:17 AM

Doesn't get taken out until Luclin release day, so they better be in and required.

------------------------------
December 4, 2001 6:00 am
------------------------------

*** Welcome to Luclin ***

"As you know, youngster, we of the League of Antonican Bards have made
it our primary goal to travel to places before others. It is our duty
to see what hasn't yet been seen and to make song of it when we return.
We carry news, song and spirit to all of Norrath. We have also taken it
upon ourselves to carry personal news in the form of letters wherever
possible. And that's what I've called you here to talk about.

...

- Velious portal teeth (Great Divide, Wakening Lands and Cobalt Scar)
are no longer required to teleport to those locations. These items are
also no longer soul bound.

Ele 06-22-2013 08:25 AM

Quote:

Originally Posted by Tasslehofp99 (Post 1003248)
There should be no reason this isn't implemented on velious release as far as I know. I also thought this was a cool idea back on live.


I was curious though does anyone remember the spawn time on them?

I predict many assholes will be sitting at the rings destroying teeth as they spawn to prevent other guilds.from progressing early on in velious.

Even if someone wanted to waste their time trying to pick up ground spawns, it only hinders return trips via porting. You can still run all you want.

June-08-2001 Posting:
"All teeth are on a 30 second respawn timer."
http://eqclerics.org/forums/showthread.php?t=3417

Rooj 06-22-2013 08:51 AM

Ha, I'd forgotten about these. Man, there's so much I've forgotten about these old days. Cannot wait! :):):):):)

tacite 06-22-2013 10:32 AM

I totally forgot about this, that's awesome and I can't wait to do the run. Ground spawns on P99 seem to be instant repop too (definitely not 30 seconds, seems like .5), so it shouldn't be too difficult to grab a tooth, even if entire guilds are collecting.

pasi 06-22-2013 10:37 AM

I eagerly await the day when 300 people are all trying to killsteal Ziglark Whisperwing. That fucker is going to have a 3 second lifespan for the first 24 hours.

Tasslehofp99 06-22-2013 10:39 AM

Quote:

Originally Posted by tacite (Post 1003368)
I totally forgot about this, that's awesome and I can't wait to do the run. Ground spawns on P99 seem to be instant repop too (definitely not 30 seconds, seems like .5), so it shouldn't be too difficult to grab a tooth, even if entire guilds are collecting.

I'm fairly sure every "ground spawn" is on its own timer.


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