| Faerie |
06-19-2013 03:56 AM |
If I remember right, they said they wanted to flesh out the corpse summon thing a little more when SZ first released, but never did. To me a potion seems a little *yawn*, and I'd think a more fitting system would have somehow involved good/neutral priests, and their respective gods. Call me old fashioned, but that sort of magic shouldn't come in a bottle.
From a RP perspective, the necros summon corpses to perform dark magics upon, so why would the priests? Druids, particularly Tunarian druids, might understand that a dead body is much more than just that, and could be composted to make nutrient-rich soil that could one day be added to a beautiful garden; that the spirits and bodies of their loved ones may live on in the ever-continuing cycle of life.
Actually, forget the clerics and shaman. Evil team didn't get druids, and I believe that druids actually have a better understanding of what death means than necromancers do.
I swear, the EQ devs really got to be unimaginative after a while. SZ was fleshed out nicely with the deity teams and like Qeynos monks "finding Veeshan", but once the server was released any attention it received was half-hearted at best. Like the token system, besides corpse summoning potions was it even used for anything?
SZ could have been a lot cooler, it's a shame they had their limited resources or whatever. Also trains, that was a terrible idea.
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