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-   -   How did goods and neutrals summon corpse on SZ without necros/sks? (/forums/showthread.php?t=112438)

Sirken 06-19-2013 02:23 AM

How did goods and neutrals summon corpse on SZ without necros/sks?
 
thanks!

r00t 06-19-2013 02:26 AM

the coins that ppl dropped you could get corpse summon potions with 10 greaters of same deity = 5 charges

http://everquest.allakhazam.com/db/item.html?item=58759

Reddi who? 06-19-2013 03:08 AM

Great job Sirken

Is it still your plan to name change Jibekn Mage and quit being a GM during velious?

Faerie 06-19-2013 03:56 AM

If I remember right, they said they wanted to flesh out the corpse summon thing a little more when SZ first released, but never did. To me a potion seems a little *yawn*, and I'd think a more fitting system would have somehow involved good/neutral priests, and their respective gods. Call me old fashioned, but that sort of magic shouldn't come in a bottle.

From a RP perspective, the necros summon corpses to perform dark magics upon, so why would the priests? Druids, particularly Tunarian druids, might understand that a dead body is much more than just that, and could be composted to make nutrient-rich soil that could one day be added to a beautiful garden; that the spirits and bodies of their loved ones may live on in the ever-continuing cycle of life.

Actually, forget the clerics and shaman. Evil team didn't get druids, and I believe that druids actually have a better understanding of what death means than necromancers do.

I swear, the EQ devs really got to be unimaginative after a while. SZ was fleshed out nicely with the deity teams and like Qeynos monks "finding Veeshan", but once the server was released any attention it received was half-hearted at best. Like the token system, besides corpse summoning potions was it even used for anything?

SZ could have been a lot cooler, it's a shame they had their limited resources or whatever. Also trains, that was a terrible idea.

JurisDictum 06-19-2013 06:09 AM

Well considering that neutrals consistently raped the overpopulated blue evil team in K/D (despite being an expansion behind in gear), they had no shortage of potions. I have no idea how the good team did it.
Time geared bards (kirban in particular) made the server pretty retarded after awhile. Training in general was always stupid; but at least it was a bit more balanced at first. To this day I'm not sure what the answer was to keep the server as fun as it was at the start. Probably:
A) No training in rule set
B) Basically EQ PvP started getting retarded by Lucilin, and was full retard by Omens. Velious was probably the best era.

Kagatob 06-19-2013 06:40 AM

Quote:

Originally Posted by Faerie (Post 999381)
If I remember right, they said they wanted to flesh out the corpse summon thing a little more when SZ first released, but never did. To me a potion seems a little *yawn*, and I'd think a more fitting system would have somehow involved good/neutral priests, and their respective gods. Call me old fashioned, but that sort of magic shouldn't come in a bottle.

From a RP perspective, the necros summon corpses to perform dark magics upon, so why would the priests? Druids, particularly Tunarian druids, might understand that a dead body is much more than just that, and could be composted to make nutrient-rich soil that could one day be added to a beautiful garden; that the spirits and bodies of their loved ones may live on in the ever-continuing cycle of life.

Actually, forget the clerics and shaman. Evil team didn't get druids, and I believe that druids actually have a better understanding of what death means than necromancers do.

I swear, the EQ devs really got to be unimaginative after a while. SZ was fleshed out nicely with the deity teams and like Qeynos monks "finding Veeshan", but once the server was released any attention it received was half-hearted at best. Like the token system, besides corpse summoning potions was it even used for anything?

SZ could have been a lot cooler, it's a shame they had their limited resources or whatever. Also trains, that was a terrible idea.

I like that idea though I would have taken a simpler approach to it. Mages. I mean they can "summon" everything else in the game, why not just add corpses to the list?

Tomato King6 06-19-2013 11:19 AM

who cares about sullon zek

rallos only zek that mattered.

Besides all we got is mad99 and that's no zek ill tell you what

heartbrand 06-19-2013 12:20 PM

Quote:

Originally Posted by Faerie (Post 999381)
If I remember right, they said they wanted to flesh out the corpse summon thing a little more when SZ first released, but never did. To me a potion seems a little *yawn*, and I'd think a more fitting system would have somehow involved good/neutral priests, and their respective gods. Call me old fashioned, but that sort of magic shouldn't come in a bottle.

From a RP perspective, the necros summon corpses to perform dark magics upon, so why would the priests? Druids, particularly Tunarian druids, might understand that a dead body is much more than just that, and could be composted to make nutrient-rich soil that could one day be added to a beautiful garden; that the spirits and bodies of their loved ones may live on in the ever-continuing cycle of life.

Actually, forget the clerics and shaman. Evil team didn't get druids, and I believe that druids actually have a better understanding of what death means than necromancers do.

I swear, the EQ devs really got to be unimaginative after a while. SZ was fleshed out nicely with the deity teams and like Qeynos monks "finding Veeshan", but once the server was released any attention it received was half-hearted at best. Like the token system, besides corpse summoning potions was it even used for anything?

SZ could have been a lot cooler, it's a shame they had their limited resources or whatever. Also trains, that was a terrible idea.

holy immersion

tehruoh 06-19-2013 01:44 PM

yaw

Stinkum 06-19-2013 02:03 PM

Quote:

Originally Posted by Fearie
If I remember right, they said they wanted to flesh out the corpse summon thing a little more when SZ first released, but never did. To me a potion seems a little *yawn*, and I'd think a more fitting system would have somehow involved good/neutral priests, and their respective gods. Call me old fashioned, but that sort of magic shouldn't come in a bottle.

From a RP perspective, the necros summon corpses to perform dark magics upon, so why would the priests? Druids, particularly Tunarian druids, might understand that a dead body is much more than just that, and could be composted to make nutrient-rich soil that could one day be added to a beautiful garden; that the spirits and bodies of their loved ones may live on in the ever-continuing cycle of life.

Actually, forget the clerics and shaman. Evil team didn't get druids, and I believe that druids actually have a better understanding of what death means than necromancers do.

I swear, the EQ devs really got to be unimaginative after a while. SZ was fleshed out nicely with the deity teams and like Qeynos monks "finding Veeshan", but once the server was released any attention it received was half-hearted at best. Like the token system, besides corpse summoning potions was it even used for anything?

SZ could have been a lot cooler, it's a shame they had their limited resources or whatever. Also trains, that was a terrible idea.

http://i.imgur.com/iPYNcGi.png


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