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question about sullon zek
Not to make a "qq make red into sullon zek" thread (though for real qq bring sullon zek back, i have multiple friends who would play again if that ruleset was in place...)
But is it possible and/or difficult to do? removing agnostic and setting deity alignment pvp? the faction rework from having some race/class combo's being able to worship non-original deities? just curious was talking about it with straega about how he'd love to come back if r99 had these rules, was wondering if the devs have even looked into the actual logistics of setting it up at all. |
who gives a shit
I didn't even read but regardless, we are not 14 years old playing in 1999 anymore stfu |
Thanks for you irrelevant response. Next?
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if god wills it, it will come to be
i hope to see a sz emu pop up one day. hell id even take a vz or tz just give us some fuckin teams. |
I'm just curious if they've even looked into it at all yet.
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is it difficult to do? no
will rogean write code to massively overhaul the ruleset here? no will rogean do ANYTHING at all? no |
I think the code for the coloured names is in there, but at an unreachable place so you have to do some assembly jump calls to branch to it. I remember Kings & Bandits had SZ names but but they were also giving out a modified eqgame.exe
As for the actual server side logistics, yea you could do it, maybe in a couple hours if you knew your way around the emu codebase |
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I think red server should stay as it's mostly - with much reduced death experience loss compared to blue to compensate for the greater number of deaths due to pvp. Should be a way to limit bind camping too. I think it'd be better if it kept track of who kills who and added it to a pvp page just like SOE did with the live pvp stats. Pvp stats add a huge amount of interest to it. I would not have enjoyed sullon zek as much without it. I agree that the pvp servers never got much attention. However, while I think more attention would have reduced attrition, I definitely don't think it would have made them significantly more popular. I feel that pvp will always be less popular because players are a much greater challenge than stupid non-player ai scripts. Most people are care bears. You put them into an actual hostile environment and they run away crying. And they won't ever admit to it, either. They will lie to themselves just to think they're not care bear. It's like a kid playing a game and he just sucks at it and he won't admit it. He blames the game instead of himself. And of course MMORPG PVP is not the same thing as FPS PVP. I DID play FPS PVP. I played Quake 2 and Tribes and Doom II and Unreal back in the day. However, PVP in a roleplaying environment is just totally different. The focus isn't just to kill other players, it's to succeed in a persistent world as a VR character. |
Go read the thread labled relaunch, plenty of mindstorming there about alternate rules sets, item loot, FV loot rules, 4 level range. Semi balanced teams, classic resists. Would be incredibly epic.
Maybe just make it so you turn in a book to choose your team. |
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As discussed elsewhere eq does not work well with hard coded teams anyways. There would be a nihilum team and a cross team of everyone else just like there is now. Its a dream that can't be made into a reality. Rule changes like 4 lvl PvP range and item loot..those things can be implemented without lots of brokenness. |
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