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Gratal 05-06-2013 01:40 PM

Caster Trio
 
My friends and I are starting again and I was wondering if anyone had any input on a class that groups well with their toons. One is playing an Erudite necro and the other is an Erudite mage. I currently have an iksar shaman and an erudite enchanter from my time playing a while back.

I figured with shaman, the mage would become a hindrance due to no mana regen. But with enchanter, there's no sow/healing. Anyone have any thoughts?

Gel Mibson 05-06-2013 01:50 PM

if one of your rolls a cleric, would ben an ideal group.

Splorf22 05-06-2013 01:52 PM

Both will work fine from a game mechanic perspective, but don't you think the black trio is more awesome stylistically?

August 05-06-2013 01:57 PM

ENC is the most powerful class in game. I would strongly suggest it. Get someone else to play SHM and the third class doesn't matter.

Bubbles 05-06-2013 02:05 PM

With a necro and mage in tow, go with enchanter. You'll have no need to run from anything, so SOW is moot.... And the necro can heal in a pinch.. but more often than not you'll just watch 3 pets curbstomp anything in front of you.

Swish 05-06-2013 02:08 PM

Quote:

Originally Posted by Bubbles (Post 947146)
With a necro and mage in tow, go with enchanter. You'll have no need to run from anything, so SOW is moot.... And the necro can heal in a pinch.. but more often than not you'll just watch 3 pets curbstomp anything in front of you.

Great sounding combo, and jboots aren't a big deal to get hold of these days as you level.

As always, if the enchanter can get his charisma up to ~160 it'll mean some fairly steady charming, and as long as he keeps himself runed (bring a few stacks of stones) the healing will be kept to a minimum.

Fear kite...with a skellie, mage fire pet and an enchanter charmed pet? Devastating.

webrunner5 05-06-2013 08:51 PM

Quote:

Originally Posted by Bubbles (Post 947146)
With a necro and mage in tow, go with enchanter. You'll have no need to run from anything, so SOW is moot.... And the necro can heal in a pinch.. but more often than not you'll just watch 3 pets curbstomp anything in front of you.

Yeah, I agree Bubbles. You make a really good case for that trio. :cool: Sounds great indoors and outdoors. Plus all 3 have gate and bind which helps out a lot if you wipe. Really kills a group when the Tank dies and is 10 zones away with no rezzer.

enr4ged 05-07-2013 12:46 AM

Have the necro or mage play enchanter or shaman, you play the other.
Shamans bring incredible utility to taking down high level stuff that I don't think you want to pass up if you are in it for the long haul. Enchanter is kind of a must as well. They bring insane dps, excellent cc with mez and stuns, and mana regen for your group. I really think you should definitely have an enchanter and a shaman and then mix in the third class of which I'm not sure matters that much as neither mage or necro bring much that the enchanter and shaman can't provide. I guess go with the best frontal dps which would be mage, plus the pet provides some off tanking and extra damage.

Bubbles 05-07-2013 06:43 AM

If the necro is amazing, go enchanter. If the necro is meh, go shaman.

The only real issue going shaman is not having as easy a time breaking up camps. Necros can lull undead and feign pull, but enchanters get lull vs. live mobs too, which can be very helpful in the long run.

Rest assured, it's going to be a very nice trio either way.

Splorf22 05-07-2013 09:59 AM

Quote:

Originally Posted by Bubbles (Post 948221)
If the necro is amazing

This is really the key point. Nec/Mag/Enc will be fantastic but it's not very forgiving. In the end you are 3 cloth casters with the only heal being a 125/tick from the necro and no druid/cleric HP buffs.

Now if you are good, this won't matter, because you will very rarely get hit. You'll get a stream of single pulls which the mage earth pet will root and two charmed pets will beat down. The necro and the enchanter can help each other out on breaks (which will be relatively infrequent with tash/malo on everything) and the recover your hp with rune and lifetap/heal. At 50+ you'll be able to manage 200+ dps (which is more than most GOOD full groups) as a trio.

On the other hand, if you don't know all the dungeons and roamers you'll have a stream of mobs coming up behind you and making your life miserable.

P.S. Miley sighting! You should hang out with the A-Team some time!


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