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Faerie Blossom 04-20-2013 01:32 PM

Question for devs:
 
Would it be possible, at some point in the future, to include faction hits for killing players in cities/newbie zones? Like killing a gnome in either Ak'Anon or Steamfont would give negative faction for all Ak'Anon gnomes, and killing a human in Freeport/Qeynos/EC/Nro would give neg FP/Qey faction. Pretty sure this was classic, and I felt it added something cool to the game.

And is it possible to have pvp guard agro be faction based like it was on live?

I know you're all busy with more important things like Velious, but these would be cool additions to the red server :)

Lowrider 04-20-2013 01:38 PM

dont do it.

Swish 04-20-2013 02:56 PM

What if an erudite kills an erudite? This black on black crime would mean that after a while they'd be kos in the ghettos they come from :(

Malphite 04-20-2013 03:03 PM

OP did you even think this suggestion out? Or do you just post everytime you get an idea?

Sirken 04-20-2013 03:26 PM

Quote:

Originally Posted by Faerie Blossom (Post 928084)
Would it be possible, at some point in the future, to include faction hits for killing players in cities/newbie zones? Like killing a gnome in either Ak'Anon or Steamfont would give negative faction for all Ak'Anon gnomes, and killing a human in Freeport/Qeynos/EC/Nro would give neg FP/Qey faction. Pretty sure this was classic, and I felt it added something cool to the game.

And is it possible to have pvp guard agro be faction based like it was on live?

I know you're all busy with more important things like Velious, but these would be cool additions to the red server :)

actually, for a long time on live there were faction hits regardless of what zone u killed the person in. i was literally kos everywhere except Erudin, and Firiona Vie.
and the idea has been tossed around, and im a fan of it, but as im not on the dev i could not speak as to what they are up to.

and as far as the guard thing, explain. i thought it was faction based currently.

Black Jesus 04-20-2013 03:29 PM

It surprises me that this isn't in already, given that shits classic™

Faerie Blossom 04-20-2013 03:35 PM

Quote:

Originally Posted by Sirken (Post 928213)
actually, for a long time on live there were faction hits regardless of what zone u killed the person in. i was literally kos everywhere except Erudin, and Firiona Vie.
and the idea has been tossed around, and im a fan of it, but as im not on the dev i could not speak as to what they are up to.

and as far as the guard thing, explain. i thought it was faction based currently.

Thanks for the response!

And about the faction guard assist thing, so far as I can tell it doesn't matter who has higher faction. The first person to damage the other is the one the guards go after, even if that person is max ally and the other is dubious.

nilbog 04-20-2013 03:36 PM

Quote:

Originally Posted by Faerie Blossom (Post 928084)
Would it be possible

Possible, yes. I'd like different elements of the different pvp servers added to a single pvp server, but it's not even my department to code these. So, all you get is my vote. :P

Quote:

to include faction hits for killing players in cities/newbie zones? Like killing a gnome in either Ak'Anon or Steamfont would give negative faction for all Ak'Anon gnomes, and killing a human in Freeport/Qeynos/EC/Nro would give neg FP/Qey faction. Pretty sure this was classic, and I felt it added something cool to the game.
It was only classic on some servers, right? i.e. "Your faction with most humans has gotten worse!"

Quote:

And is it possible to have pvp guard agro be faction based like it was on live?
I would like for this to be the case... but it allows for more griefing. It allows in certain cases a new character to spawn, and have no guards or even guildmasters protect them if someone with better faction was around. The reason pvp guard assists at all is because I bothered the hell out of Rogean the first couple of weeks of pvp server.. after people were clammering it wasn't needed and to release the server asap, suddenly it became the most important issue. So, it exists but not entirely the way it should as per classic.

nilbog 04-20-2013 03:39 PM

Quote:

Originally Posted by Sirken (Post 928213)
and as far as the guard thing, explain. i thought it was faction based currently.

Quote:

Originally Posted by nilbog (Post 880169)
I agree, because it's classic. Would require substantially more work, so before that occurs, it is beneficial to have absolutes.

If pvp guard assist is initiated, guard should assist who has higher faction with npc's primary faction.

example specifics:
Player 1 and Player 2.
Location: Gates of North Qeynos.
NPC: Guard Gehnus.
Primary faction - GuardsofQeynos

Player 1 - Amiable GuardsofQeynos
Player 2 - Warmly GuardsofQeynos

action:
Player 2 attacks player 1 within range of Guard Gehnus. Guard Gehnus kills Player 1 because Player 2's GuardsofQeynos standing is higher. (Current code is the opposite of this. It would protect player 1, because player 2 attacked first.)

Are there any caveats to this? Does anyone disagree with me? I recall something about if both players are low enough faction, the guard would assist neither party.


Faerie Blossom 04-20-2013 03:43 PM

I really appreciate the responses. It's understandable that you would want to limit griefing with the guard assist thing, but I still think it would be really cool to have faction hits for killing players (almost positive we had faction hits for killing people on VZ).


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