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-   -   Game Mechanics: Melee never miss in PVP (/forums/showthread.php?t=105838)

Splorf22 04-18-2013 01:10 AM

Melee never miss in PVP
 
So I have been trying the PVP server. It's a lot of fun, although most of the PVP is I've done is vs megatwinks in Unrest. One of the things that was kinda nagging me though is that it felt like I was seeing a lot of red text whenever they were around. I grepped through my logs and indeed: I was getting hit 90% of the time, and for max damage a lot.

32 monk vs ~29 rogue: 16 hits, 5 misses, 76% hit rate (2-3 levels over Big I believe).
28 monk vs 27 enchanter: 46 hits, 4 misses, 92% hit (yellow monk)
35 SK vs 35 enchanter: 48 hits, 8 misses, 86% (white SK)
29 rogue vs 31 enchanter: 26 hits, 3 misses, 90% (blue rogue)

In comparison in PVE vs mid-high level dark blues on my enchanter I'd get hit about 66% of the time, and on my warrior just over 50% (both on blue). Based on this I'm guessing that in the code a PVP attack is treated exactly like an attack from a mob of the same level - those percentages are what i would expect to see from even/yellow con mobs.

I don't know whether this is intended or not but at least to me it seemed a little strange so I thought I'd post it. Probably Nilbog is about to take me to classic school again :D

Captivate 04-18-2013 06:41 AM

Explains why melee feels so strong.

Itap 04-18-2013 07:19 AM

The hero red deserves

Num1RecommendedByDentists 04-18-2013 11:30 PM

shit procs regardless of hit or miss

Reddi 04-29-2013 05:43 PM

Bump

Splorf22 04-30-2013 10:46 AM

Quote:

Originally Posted by Tippett (Post 926510)
melee damage and accuracy were buffed in pvp some time ago for balance purposes

though recently with the skyrocketing usage of stun weapons in pvp it may be time to revisit these buffs

Well the problems all start with the custom resist system.

big league chew 06-13-2013 10:59 AM

i play almost exclusively melees.... can confirm that it is not 90% hit rate in pvp
RNG can be streaky sometimes, ive missed 8 rounds straight before against dark blue cons shits classic

mtb tripper 06-18-2013 06:40 AM

Quote:

Originally Posted by big league chew (Post 993198)
i play almost exclusively melees.... can confirm that it is not 90% hit rate in pvp
RNG can be streaky sometimes, ive missed 8 rounds straight before against dark blue cons shits classic

miss 7 times, hit for 14 points of damage, miss 3 more times, nuked, dead, shits classic

HappyTr33z 06-18-2013 09:45 AM

Quote:

Originally Posted by mtb tripper (Post 998293)
miss 7 times, hit for 14 points of damage, miss 3 more times, nuked, dead, shits classic

This seems much more accurate. I mean sure, RNG can give you a pat on the back sometimes and throw you a max dmg double atk but for the most part you just get white text and partial damage swings in pvp

SamwiseRed 06-18-2013 10:56 AM

its called RNG OP. ive been chain interrupted by a dark blue paladin bashing me. ive also gated away with 4 melees on me. shits random.


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