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-   -   Game Mechanics: Ducking doesn't interrupt spellcasting (/forums/showthread.php?t=105273)

Faerie Blossom 04-12-2013 02:57 PM

Ducking doesn't interrupt spellcasting
 
Posting here, original thread:

http://www.project1999.org/forums/sh...wpost&t=105258

Ele 04-12-2013 04:09 PM

------------------------------
June 27, 2001 3:00 am
------------------------------

- Spell and Item Interruption: Ducking will now interrupt a spell
instantly.

SamwiseRed 04-12-2013 05:05 PM

blue gets it, red doesnt. i think its because blue is mostly made up of bad players.

http://i.imgur.com/KP1PX3u.gif

minakto 04-12-2013 05:29 PM

Nilbog made a post a while back that saying something close to " Blue had duckable spells for so long that no point in changing it now"

Nirgon 04-12-2013 05:40 PM

Quote:

Originally Posted by Ele (Post 919448)
------------------------------
June 27, 2001 3:00 am
------------------------------

- Spell and Item Interruption: Ducking will now interrupt a spell
instantly.

Welp...

Honestly, grow a fucking pair and change it on blue. No one's going to quit over it. They will just have to be "less bad" at the game.

Faerie Blossom 04-12-2013 06:21 PM

Red discrimination imo :P

Why can't we be colorblind like Stephen Colbert?

Captivate 04-13-2013 02:31 PM

Bump


this is a big deal. change blue to how it should be please.

You skrew up a CH ? big difference in catching it and ducking it VS having to wait to heal.

Treats 04-14-2013 08:26 AM

Quote:

Originally Posted by Captivate (Post 920496)
Bump


this is a big deal. change blue to how it should be please.

You skrew up a CH ? big difference in catching it and ducking it VS having to wait to heal.

You don't have to wait....you just jump.

Nirgon 04-14-2013 05:46 PM

https://i.chzbgr.com/maxW500/6687091456/h8D30A15D/

Captivate 04-14-2013 07:21 PM

Quote:

Originally Posted by Treats (Post 921107)
You don't have to wait....you just jump.

uh no.. this does not work. lol..

edit : Obviously one of the first things i tried when i came to red was to interrupt spells somehow. A spell is not interrupted when you jump.


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