Project 1999

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Poeskas 03-27-2013 02:30 PM

Feign
 
Anyone else feel FD is broken atm?
Things I've noticed:
Can stay feigned for 5 mins + now and retain aggro
Feign failure rate is too high

I think it would be great if Devs could reconsider some of the current mechanics

Ele 03-27-2013 03:45 PM

All classic.

Length of time FD does not play a role with whether or not a mob forgets you. Before or after last patch. If you have aggro on a static mob, it remembers you until it resets. If you aggro a roamer, then you have to roll a successful blur on FD.

What do you mean by feign failure? Fall to the ground, lack of mem blur, fizzles?

Last Patch:
Kanras: Any spells cast by NPCs on PCs will break FD, regardless of resist.
Kanras: Being perceived as invisible (whether that be from invis/sneak/hide) when standing from FD will no longer remove you from NPC feign memory.

Itap 03-27-2013 03:46 PM

Quote:

Originally Posted by Poeskas (Post 902410)
:Can stay feigned for 5 mins + now and retain aggro

This seemed weird to me at first too, but it only seems to happen when you aggro roamers (i.e. they can't reset to their spawn point). Apparently it's working as intended for this time frame

SamwiseRed 03-27-2013 03:50 PM

the thing is, FD was never intended to be a pulling mechanism but rather a utility to survive.

Bamzal Sherbet 03-27-2013 03:50 PM

shits classic then u die

bulbousaur 03-27-2013 03:55 PM

FD was nerfed in a recent patch, you will need to /q if you can't see mobs return to their spawn.

Poeskas 03-28-2013 10:48 PM

True. I guess I was mistaken then. It still seems like the failure rate is too high though

Heywood 03-29-2013 05:12 AM

Yea the failure rate is high.

Malrubius 04-11-2013 03:13 PM

Bump on the failure rate bug.

In classic it was virtually 100% success (maybe 99.99%), and that JUST AT SKILL LEVEL 100.

FD skill rises above 100 were gravy, but there was never a "fallen to the ground" type failure after 100 as far as I can recall.

Xadion 04-11-2013 08:24 PM

you could always fail, even though very very rare.

eventually there was a clear all that was not clear timer set... I believe it came before the message was put in.

every fd has a % of clearing agro each mob is rolled individually, I believe there is then another very high chance roll upon returning 'home' either spawn point or completion of its path.


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