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Feign
Anyone else feel FD is broken atm?
Things I've noticed: Can stay feigned for 5 mins + now and retain aggro Feign failure rate is too high I think it would be great if Devs could reconsider some of the current mechanics |
All classic.
Length of time FD does not play a role with whether or not a mob forgets you. Before or after last patch. If you have aggro on a static mob, it remembers you until it resets. If you aggro a roamer, then you have to roll a successful blur on FD. What do you mean by feign failure? Fall to the ground, lack of mem blur, fizzles? Last Patch: Kanras: Any spells cast by NPCs on PCs will break FD, regardless of resist. Kanras: Being perceived as invisible (whether that be from invis/sneak/hide) when standing from FD will no longer remove you from NPC feign memory. |
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the thing is, FD was never intended to be a pulling mechanism but rather a utility to survive.
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shits classic then u die
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FD was nerfed in a recent patch, you will need to /q if you can't see mobs return to their spawn.
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True. I guess I was mistaken then. It still seems like the failure rate is too high though
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Yea the failure rate is high.
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Bump on the failure rate bug.
In classic it was virtually 100% success (maybe 99.99%), and that JUST AT SKILL LEVEL 100. FD skill rises above 100 were gravy, but there was never a "fallen to the ground" type failure after 100 as far as I can recall. |
you could always fail, even though very very rare.
eventually there was a clear all that was not clear timer set... I believe it came before the message was put in. every fd has a % of clearing agro each mob is rolled individually, I believe there is then another very high chance roll upon returning 'home' either spawn point or completion of its path. |
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