About magician chain casting
According to https://wiki.project1999.com/Magician#Chain_Casting, it seems that chain casting does not work the way we could expect.
"Unfortunately, the way agro current works on P99, this strategy is not very effective. When a pet dies, all of the hate that it built up seems to be applied directly to the caster (instead of "lost"). This means that a newly summoned pet will have very little chance of peeling the mob off of the caster. This has been reported as a bug, but has yet to be acknowledged as one (as of 6/23/20)." Any news on this point ? Is it really true ? It's very hard for me to remember how it could work in 1999 especially because I was exclusively using an earth pet during this period. |
Yeah that's how it is, it's not bad outdoors if you can kite a bit until you get a root proc but really tough indoors
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Not really. First taunt or root will peel it off you. I put four pets into an Ice Burrower and if it was true it would have to chase a long time.
Consider packing root nets for hard stuff. |
It can be a struggle like others have said, use the earth pet for root if it's serious. This is also another reason hit points are an important stat for Mages.
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Is this Classic? If not seems pretty gamebreaking.
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It's broken. It could be worse tho.
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Sort of class balance adjustment or the aggro code base is very tricky to change (assuming the current behavior is not classic, I cannot say) ?
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The trick to leveling a mage is low hp blues and time. Less contested camps the better. Nothing slows the progress like not having your spawn(s) when you log in to grind a bit.
If you need to kill something tough with a mage pack a midnight mallet (you have Malosini) and root nets. Ideally in a large open space. Maybe a reaper too. Or level up so you can kill it with one pet health bar; the 57 earth is quite a bit better. |
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