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-   -   Wizard Quad Kiting Guide 12-60 (/forums/showthread.php?t=404385)

Muggens 06-15-2022 04:43 PM

Wizard Quad Kiting Guide 12-60
 
I made a post about 4 years ago with a quadding guide I wrote down, but never finished. Well, my wizard dinged 60 a long time ago, but I finished the guide today :p

Ill make it cooler with time. Here it is:

https://wiki.project1999.com/Wizard_...ng_Guide_12-60

The old post: https://www.project1999.com/forums/s...d.php?t=309827

Kawhi 06-17-2022 04:30 PM

Thanks for the guide! I'm curious about the notes about the beaches in your guide. Is there something strategic about a beach? Or just some sweet sounds lol?

Muggens 06-19-2022 01:29 PM

The beaches are strategic in a way. You get more relaxed, ready, nice and tanned for the next round of quadding

Balimon 06-19-2022 11:07 PM

Love this guide, thanks!

NPC 06-25-2022 01:31 AM

Here's my Wizard level guide:
Quad:
North Karana
Pincer Beetles(8-12) no snare or Jboots needed
Borer Beetles(13-15) no snare or Jboots needed
Scythe Beetles(16-19) no snare or Jboots needed
Solo:
South Karana
Hermit(21-24) no snare or Jboots needed
Treants(25-38) no snare or Jboots needed -Qeynos Faction hit, Druid Ring faction hit, Treants drop coin like Hill giants with only 600hps, can easily buy Jboots MQ with the proceeds of doing this camp for 13 levels. By 29th level you are dropping them with 2 spells.
Quad: Need Jboots + Snare from here on out
North/West Karana guards (38-42) Qeynos Faction hit
East Karana (43-49) Qeynos Faction hit
Timourus Deep Spirocs (49-51)
Timourus Deep Raptors (52-60)

Zuranthium 07-23-2022 01:25 AM

Using only the Karanas and Timorous Deep to go 8--->60 is a vibe. Although not as much as only using Ocean of Tears.

Kich867 08-15-2022 11:39 AM

Thanks for this, just so I'm reading it correctly, you suggest leaving the South Karana gnolls at 35? Most of them are still blue to me at 35 and the quest handin is super easy to do, was thinking of sticking around for another level or two.

Do the Drolvargs drop FS weapons / is the quest hand-in similar or better than the Scroll handins?


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