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eqravenprince 08-21-2023 12:53 PM

Tanking - HP vs AC
 
Is there a rule of thumb for figuring out value for armor at later levels? Would an AC30 item be better than an AC15 item with +50HP. At early levels, the +50 HP is king, but wondering if eventually the higher AC item becomes the better item. I solo a lot if that helps.

Ripqozko 08-21-2023 12:56 PM

Quote:

Originally Posted by eqravenprince (Post 3637647)
Is there a rule of thumb for figuring out value for armor at later levels? Would an AC30 item be better than an AC15 item with +50HP. At early levels, the +50 HP is king, but wondering if eventually the higher AC item becomes the better item. I solo a lot if that helps.

Raiding hp is king, grouping ac works better. I try at 60 to keep 1300 ac on my knights buffed with as much hp as I can.

Toxigen 08-21-2023 01:45 PM

Yeah the lower level the mob the more effective AC is.

Troxx 08-21-2023 02:38 PM

This topic was all the buzz on live when augments were introduced. On live from OoW onward the answer was that ac was always better. Better in groups. Better on raids. During those eras and beyond i typically used a 1ac = 6-10 hp when making gear decisions. This really only boiled down to augments as raid level gear had predictable hps per slot - so you just gravitate to the higher ac items where available.

Here it is a lot more fuzzy. I honestly don’t think it’s a difficult decision as the best ac items typically have a lot of hp on them. Additionally in this era it’s really hard if not practically impossible to have enough hp to easily survive those tank killing rounds vs the big ass beaters like AoW without BiS gear.

Just go with the flow. The “better” item is usually the obvious choice. Balancing other things like stats and resists are where it gets a bit trickier. More resists, in particular, may have a bigger influence on your decisions than simply raw hp or ac. Being able to crank your resists up high while wearing your tank gear is very nice.

For groups? Mitigation is typically the way to go but again … the better item is usually obvious.

Troxx 08-21-2023 02:55 PM

Pertinent discussion from another thread with regards to ac vs hp on live:

https://www.project1999.com/forums/s...&postcount=505

Differences here:
-you won’t be maxing all your stats or resists with any old random piece of gear (raid or high end group).
-tier for tier each piece of gear had pretty predictable and consistent hp/mana per item.
-here complete heal is complete. Even if the 10k cheal limit on live were implemented here, no tank could possibly reach that threshold. Max hp from buffs is 1100+405+200 + whatever extra you might get from stam buff if under the cap.

Even with BiS gear nobody is cracking the 10k mark.

patrick210 08-21-2023 03:16 PM

WTB Incomplete Heal , heals for 7k 300 mana

unsunghero 08-21-2023 03:50 PM

What about resists on a non-tank? Is it even feasible to get resists high enough with a full-time set of non-raid gear? Or should one give up on full time high resists and instead go after a set of resist gear to have to lug around?

Troxx 08-21-2023 04:49 PM

Quote:

Originally Posted by unsunghero (Post 3637781)
What about resists on a non-tank? Is it even feasible to get resists high enough with a full-time set of non-raid gear? Or should one give up on full time high resists and instead go after a set of resist gear to have to lug around?

At the lower end you haul around resist gear to swap in. At the high end I would imagine you look for excellent BiS gear that has solid resists … and then skip the extra resists kit altogether

Solist 08-21-2023 05:09 PM

Maximize ac and dps at all costs until 60. Then max hp. Easy rule.

Seducio 08-21-2023 05:28 PM

Quote:

Originally Posted by Solist (Post 3637799)
Maximize ac and dps at all costs until 60. Then max hp. Easy rule.

Along these lines. If OP is soloing mostly like he said order of focus while meleeing a tank is:

DPS then AC then HP

The faster the mob gets killed the less overall hits you will take.


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