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-   -   Patch Notes: Sunday, June 1st, 2025 (/forums/showthread.php?t=441099)

Jimjam 06-10-2025 12:43 PM

Quote:

Originally Posted by Zuranthium (Post 3740910)
I'm now trying to remember exactly what pet attack range was in classic. I feel like bolt spell range? Definitely seem to remember being able to send the pet in from further than a normal spell.

It was less than bolt. I think slightly less than nuke. Maybe 3/4 or 7/8 of it. Janky faded memory.

Zuranthium 06-10-2025 03:15 PM

Less that normal cast range doesn't sound correct. I'm not sure exactly, but even from Level 4 at the steamfont kobold camp I seem to remember being able to send the pet to attack the kobold up on the hill, outside of normal cast range, while I was still sitting down in front of the camp.

loramin 06-10-2025 04:12 PM

Quote:

Originally Posted by Zuranthium (Post 3740956)
Less that normal cast range doesn't sound correct. I'm not sure exactly, but even from Level 4 at the steamfont kobold camp I seem to remember being able to send the pet to attack the kobold up on the hill, outside of normal cast range, while I was still sitting down in front of the camp.

According to one classic post (that I found with Dolalin's amazing classic EQ research tool), the correct distance is:

Quote:

Originally Posted by emphasis added
>>> > Anyone run across similar behavior? I am pretty sure that in both
>>> > instances, legal targets were targetted, and the response from the
>>> > pet did not indicate otherwise. It's just distance. The mob you're
>>> > targetting is out of a set distance the pet won't cross. I do
>>> > believe it's somewhere between 150-200 units. When you or the mob
>>> > walks into this range the pet will attack and even
>>> follow the mob out of this range then. So order your pet to back off
>>> unless you want it to jump the mob as soon as possible. :)

Unfortunately, I have no idea how big an EQ unit is (and of course, some more research to confirm that number would be nice too).

Jimjam 06-10-2025 04:34 PM

Quote:

Originally Posted by Zuranthium (Post 3740956)
Less that normal cast range doesn't sound correct. I'm not sure exactly, but even from Level 4 at the steamfont kobold camp I seem to remember being able to send the pet to attack the kobold up on the hill, outside of normal cast range, while I was still sitting down in front of the camp.

Thats cos npcs use x axis only, whereas PCs check vector. The hill makes it out of range for the spell, but still in range for the pet, despite the pet nominally having a shorter range than the spell.

Goregasmic 06-10-2025 08:07 PM

Quote:

Originally Posted by loramin (Post 3740962)
According to one classic post (that I found with Dolalin's amazing classic EQ research tool), the correct distance is:



Unfortunately, I have no idea how big an EQ unit is (and of course, some more research to confirm that number would be nice too).

Casting range is usually 200 for a lot of spells. Possibly tied to the Location system which is what, 1 = 1feet? Not certain but it looks about right.

Potus 06-11-2025 03:33 PM

It should be whatever the sight range is for the player character, because this entire nerf was to prevent people from not scouting NPCs that were up. You can see a mob in the distance and click on it, then you should be able to add it to your pet's aggro list so they'll attack it.

Goregasmic 06-11-2025 03:53 PM

Quote:

Originally Posted by Potus (Post 3741094)
It should be whatever the sight range is for the player character, because this entire nerf was to prevent people from not scouting NPCs that were up. You can see a mob in the distance and click on it, then you should be able to add it to your pet's aggro list so they'll attack it.

Sight range is what, 400, 500+? You don't need LOS for pet attack to work meaning in zones like HS it would probably let you scan the entire zone still and places like Lguk you could scan most if not all dead side. Would probably work strategically elsewhere with good positioning.

200 feels like a good compromise.

Zuranthium 06-11-2025 05:55 PM

Quote:

Originally Posted by Jimjam (Post 3740967)
Thats cos npcs use x axis only, whereas PCs check vector. The hill makes it out of range for the spell, but still in range for the pet, despite the pet nominally having a shorter range than the spell.

There are plenty of times I sent pets to attack in flat areas though, from seemingly my max spell range. Especially on Necro that was the typical thing (cast snare from max distance while sending pet). The pet only using X axis would explain why it sometimes could be sent from further than a spell would cast at, but I don't think it should be shorter. Maybe I'm misremembering a little and snare actually had to land first and the MOB run up a bit before the pet would attack, but that feels wrong.

The distance between you and your pet for it to respond to commands was definitely shorter than cast range during early EQ, but that range got doubled sometime in 1999.

Deadlight 06-13-2025 09:25 AM

[*]Nilbog: Ry'gorr Messenger's respawn time increased.


To what??? I've been sitting here over an hour waiting for a mob to spawn that instantly runs to his despawn point less than a minute away... This is not a great change lol

Gobgob frum Grobb 06-13-2025 11:00 PM

Quote:

Originally Posted by Zumok (Post 3739638)
Nilbog: Brew Barrel, Standard Forge, Kiln, Pottery Wheel no longer exist in Grobb.

WTF how are newbie trolls supossed to tradeskills now what kind shit is this? I know lets check forums/internet from 22 years ago and look and see theres no tradeskills in grobb, everyone knows back then there was patch every week in eq there was tradeskills grobb please fix

Nilbog: Pordopa, Korgarg Swillchugger, Helgara Dirtcarver, Kerplooe Dirtcarver, Blergerda, Gretamog, Blergagg, Garklog, Vynugga no longer spawn.

Agreed.
Dunno what the point of this is, makes tradeskilling as a troll even harder than it was.

You just made alchemy pretty much off-the-table for a troll shaman by removing one of the vendors that sold components for alchemy (items unique to each vendor).

Doesn't add anything to the game - just makes it 10x more irritating, have to buy on one toon in good zone with good vendor faction and then character transfer somehow to the troll shaman alchemist, ... just creates a whole bunch of irritating unnecessary hoops to jump thru'.


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