Ooloo |
08-06-2022 12:08 PM |
Quote:
Originally Posted by loramin
(Post 3489414)
There's a very, very, simple way, and I truly hope they adopt it for /list 2.0 in Green 2.0: just make it so everyone on the list has a random chance of getting the item. If you sit there for three days without sleep, or trading accounts with others you get ... three days of chances to win the item.
But if you just play like a normal person (ie. login when you want to play and logout when you don't) you also have chances to win the item, based on how long you play. This both fits the spirit of the game better (no one on live was ever guaranteed anything as a reward for sitting in the game for a long time: it was always a random chance at whatever camp) and it eliminates the issues of /list 1.0, making it viable for normal/sane solo players.
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Yeah but this would kind of just be trading one unfair thing for another. If I sat there for three days and just got unlucky, and never got the item, and people kept getting it ahead of me who had only been there for a couple hours just by sheer luck, I'd be just as pissed as facing a long camp due to account sharing.
I think the /list system as implemented was the best possible solution, even though yes some people are gonna game it by account sharing. It's still MUCH better than allowing the poopsock guild to just say fuck you to the rest of the server by passing the camp off the guildies forever until the items stop dropping.
One thing that might make it fairer would simply be that if you log out\switch accounts you get booted from the list. Yes this would also be unfair to the occasional person who loses connection, but honestly in the modern age that almost never happens unless the power goes out or something, and p99 generally only crashes while zoning so that wouldn't be an issue at a list camp where you're just in one zone for a long time. So at least in this system, the unfair thing would happen very infrequently.
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