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Mage can malo & do superior dps, and provide rods/coth when needed. Add in mage epic pet eventually, and it's gg. Only situation where I like shaman more than mage is if you need to keep both torp/cheal goin to win...but I doubt that's the case for 99% of situations. |
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Mage is better before level 60 or if you need CoTH. |
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I don't see shaman providing the same level of sustained dps at 60 when compared to a c2'd mage with their final water/epic pet. But if you have some data I'd like to see it :D |
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Shaman pet has 2400 HP with FoS, and you can Torpor it. That is decently tanky. A Water pet only has 2500 HP hehe. It is providing security just fine, plus all the Shaman healing/slows/buffs. I am not considering Epic Pets, because that is just really rare hehe. There are a LOT more Torpor Shamans than Epic Mages. |
If you already have two charm pets wrecking everything nobody is going to notice or care how much damage anyone else does. Malo is nice. Alternately a necromancer for feign--rezz is nice since it allows the group to keep its camp presence when the charm RNG decides to kill them once in awhile. That'll be such a group's primary cause of failures. Sucks not having ports in a 4 man group but the best way to handle that is have your two most active players level up port alts.
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It's hard to know this though, we'd have to see what a shaman vs mage could sustain at 60. |
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In PoP the best 4 casters / /priest crew was 3 mages + 1 cleric.... or just 4 mages
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