Project 1999

Project 1999 (/forums/index.php)
-   Casters (/forums/forumdisplay.php?f=66)
-   -   Wizard Soloing, lvl<29 (/forums/showthread.php?t=192274)

SewingMachine 05-06-2015 02:33 PM

Wizard Soloing, lvl<29
 
So first time wizard, I am 8 now and my melee is not what it used to be. From what i gather from guides this is my rotation till 29.

1.Highest Nuke
2.Root
3.Run away a good distance
4.Highest Nuke till breaks.
5.Repeat 2 - 4 until. dead.

There isn't a special thing I should do or another technique that i am missing out on right, because when there arn't any groups around this is rough because I cant take camps, I have to find solo mobs.

Does this get better or it stays the same till 29 ?

Reemer 05-06-2015 02:37 PM

You got it

SewingMachine 05-06-2015 02:41 PM

Quote:

Originally Posted by Reemer (Post 1883123)
You got it

I cant Wait till 29 then.

Itap 05-06-2015 03:30 PM

Honestly, wizard solo is terrible until 29, and even then, quadding is not the fastest way to experience. It does have its perks though, being able to do things in between kills.

Maybe try and group until 29, it will be much easier than blowing most of your mana trying to kill one mob at a time.

SewingMachine 05-06-2015 03:35 PM

Quote:

Originally Posted by Itap (Post 1883199)
Honestly, wizard solo is terrible until 29, and even then, quadding is not the fastest way to experience. It does have its perks though, being able to do things in between kills.

Maybe try and group until 29, it will be much easier than blowing most of your mana trying to kill one mob at a time.

I have been trying to come up with a group lvling template.

8-12ish i will stay in Ec and do orc camps

them move to oasis or see if any unrest groups are out.

I was thinking of getting my 16 spells and trying to move to Kurns tower, because i hear the exp is crazy good. But i would have to get a port and make sure i got everything i need till 20 there.

From 20 on i will worry about later.

ko37qtl 05-06-2015 06:56 PM

Personally, I would rotate just a little melee in there to keep your defense up to cap and maybe cause a little damage. As long as you space it out, it doesn't need to affect your downtime at all.

Daldaen 05-06-2015 07:14 PM

I would use SoW potions (or you can hang around EC and ask for SoW) and quad at level 8-29. You have enough time to cast your level 8 Column AE to quad if you have a SoW to put distance between you and the mobs.

SewingMachine 05-06-2015 07:53 PM

Quote:

Originally Posted by Daldaen (Post 1883473)
I would use SoW potions (or you can hang around EC and ask for SoW) and quad at level 8-29. You have enough time to cast your level 8 Column AE to quad if you have a SoW to put distance between you and the mobs.

I will try that, I can quad the orcs Or i will try.

EQJubilee 05-06-2015 09:03 PM

If you can't quad, just get a SOW and kite...don't waste the mana on root.

Mordyth 05-06-2015 10:11 PM

Bind somewhere, say FV near the guards. Fight far enough away so that you can gate and camp if u get in trouble.
Port to WC and run to tunnel fro SoW and crack any time you need and gate back.


Thats how I did it. (not sure it was FV killing pirates, but it wasnt far off)


All times are GMT -4. The time now is 04:06 PM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.