Project 1999

Project 1999 (/forums/index.php)
-   News & Announcements (/forums/forumdisplay.php?f=11)
-   -   Patch Notes, Tuesday July 13th (/forums/showthread.php?t=11843)

Rogean 07-13-2010 05:21 AM

Patch Notes, Tuesday July 13th
 
CODE
  • Rogean: Super Secret Stuff
  • Haynar: Sending targeted tells to a corpse will now send the tell to the corpse’s owner if they are online.
  • Haynar: Adjusted some pet stats.
  • Haynar: Casting fear on fear immune mobs, will now generate hate.
  • Haynar: Healing pets will no longer be a greatly hateful act in most cases.
  • Haynar: Pets should now dual wield again for all pet levels summoned by the appropriate spells.
  • Haynar: Canceling trades will now correctly tell each client who performed the cancellation.
  • Haynar: Fix for mobs creeping closer and closer to targets.
  • Bumamgar: Reduced the efficacy of all non-Cleric cast heal spells by 10%
  • Bumamgar: Removed the sharing of Hell Level XP penalties with the group
Content
  • Nilbog: Captain Tillin will now accept the Blackburrow Stout note provided by Larsk.
  • DOACleric: Small changes made to boats in the hopes they will no longer appear underwater
  • DOACleric: Guard spawn times normalized to their dungeon npc equivalents
  • DOACleric: Several npc's are no longer stuck in a mountain in butcherblock

Kazzok 07-13-2010 05:26 AM

In my first fight since the patch, my pet spent half the time in the wall, and then the mob walked right through one while he was fleeing - not a little bit either. Was anything changed with pathing?

Uaellaen 07-13-2010 05:41 AM

Quote:

Haynar: Sending targeted tells to a corpse will now send the tell to the corpse’s owner if they are online.
I love you, marry me >< NAO

Sadad 07-13-2010 05:42 AM

Was the 10% less healing classic and we've just waited 9 months to do it? Why?

Walabaego 07-13-2010 05:42 AM

Quote:

Originally Posted by Kazzok (Post 95384)
In my first fight since the patch, my pet spent half the time in the wall, and then the mob walked right through one while he was fleeing - not a little bit either. Was anything changed with pathing?

Pathing changes happened not long ago, you can really see the difference in Dungeons, I /Tip-of-the-hat for that :)

Kazzok 07-13-2010 05:47 AM

Quote:

Originally Posted by Walabaego (Post 95387)
Pathing changes happened not long ago, you can really see the difference in Dungeons, I /Tip-of-the-hat for that :)

Hmm. Well, in this case I think it actually was worse than before the patch. I was killing a WFP guard by the NFP zone the other day and the pet didn't have trouble attacking, and he didn't crawl off into a wall to die then either. I'm happy if it's improving in dungeons though :)

Rogean 07-13-2010 05:51 AM

Shouldn't have been anything changed with pathing. Let me know if it keeps up.

Zordana 07-13-2010 05:57 AM

almost all changes are AWESOME!!! <3

tho its a bit sad to see the 10% heal reducing come, druids/shamys are already bad enough in healing ;)

SUSUGAM 07-13-2010 06:06 AM

Anywhere that we can get some details on the pet stat changes? Hp seems pretty noticeably reduced, and max level bumped up one or two? Not sure. :D

Noleafclover 07-13-2010 06:53 AM

DOACleric: Guards (basically) removed from the game

Sad panda, but I figure you did it cause of all the exploiting going on in some places. Still, you owe me 20p for my port out of Tox =p


All times are GMT -4. The time now is 03:08 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.