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-   -   Bard Swarming on Green (/forums/showthread.php?t=335733)

Swyftfingers 10-08-2019 11:31 PM

Bard Swarming on Green
 
Hello,
I quit after the mob limit on blue server. Kind of hoping the mob limit will be gone when green starts - Not sure if it's classic or what, but anyone have an idea if it will be possible? Got a couple of buddies that are new to EQ (they are playing blue right now to get accustomed to the game before green launch) and want to speed us up a bit so they don't have to replay all the content as much. Before I get flamed, know zone disruptions and such were my top priority when swarming. Always was mindful of nearby groups, and never, ever trained anyone. I'd pull my swarm plenty far away from other people, and if they wanted to tag a mob off the swarm, that was no problem at all.

Thanks for your responses.

Tenlaar 10-08-2019 11:34 PM

Max of 4 mobs at launch.

Muggens 10-08-2019 11:35 PM

AoE limit is said to be 4 mobs for Green up untill some patch

cd288 10-08-2019 11:44 PM

Even if the mob limit wasn’t in place, with how crowded I expect the zones will be it would be very difficult to kite large swarms on Green for at least the first few months without causing a zone disruption.

El-Hefe 10-09-2019 01:43 AM

Nah, no swarming at all at launch.

Either level like a normal class or wait six months.

Tecmos Deception 10-09-2019 03:35 AM

Who else gets triggered when people call AOE kiting swarming?

Videri 10-09-2019 03:41 AM

Quote:

Originally Posted by Tecmos Deception (Post 2979567)
Who else gets triggered when people call AOE kiting swarming?

I seek the knowledge Noman has. What would swarming be?

(btw as this is P99 forums, I feel the need to clarify that this is not a sarcastic post. Even I have been infected by the snark.)

Ashenden 10-09-2019 03:50 AM

Swarm Kiting is when you use charm on a mob and have the rest of the duders in your kite beat it to almost dead, then break it when low and kill it. IIRC.

Dolalin 10-09-2019 04:12 AM

Quote:

Originally Posted by Ashenden (Post 2979571)
Swarm Kiting is when you use charm on a mob and have the rest of the duders in your kite beat it to almost dead, then break it when low and kill it. IIRC.

This is correct. And if the aggro fixes that Haynar is introducing will match what Torven researched on TAKP, this should be possible on Green, but I'm not sure when they'll be fully in place.

Quote:

Some NPCs continuously (endlessly) check for players in melee range (not full aggro range) to add to their hate lists even after aggroing on a player. (usually undead)

This used to be much more common in the classic world before Sony revamped all the zones. It's still common in Kunark, undead NPCs, fearplane, and other places. Players who first-aggro NPCs this way will still get the 20 or 25 hate applied when they aggro. The result of NPCs having this ability is that you can train them on to people who did not touch them by running over people if you have very little hate on the NPC. This is very much classic behavior. (see Fansy the bard)

...

An NPC will add everybody that it's aggressive to and are in aggro range of it to its hate list when its proximity aggro routine is executed.

This means that when an NPC spawns on top of multiple players, everybody within the NPC's aggro radius will get on the hate list simultaneously. Also, if you run multiple characters in range of the NPC between the periods the NPC checks for players, everybody in range gets on the hate list. After the NPC is aggro, it will stop checking its aggro radius.

...

NPCs calling for help will cause them to social aggro on players even after they are already aggro on another player.

There is an issue on the emus where, for example, you can aggro an NPC, then drag it nearby another NPC on the same faction that is engaged with another player, and you will not get on the hate list of that second NPC. This is incorrect behavior. NPCs will share who they hate with each other even after entering combat.

...

The hate bonus for being in melee range is...

For NPCs with less than 4000 hitpoints, bonus = 100.
For NPCs with 4000 to around 60k hitpoints, bonus = (maxHP - 4000) / 15 + 100.
After roughly 60k hitpoints, bonus = 250 + hitpoins / 100 with a cap of 2250.

http://www.eqemulator.org/forums/showthread.php?t=39819

All of those factors combine to make classic swarm kiting possible: the swarm will prefer to attack the closer charmed pet instead of the kiting bard.

DMN 10-09-2019 04:36 AM

I think in vanilla it only really worked on undead and giants(maybe cyclopes too?).

realistically on green you are highly unlikely to be able to do this effectively, and you'd be lucky to just find another target for a charm to fight in the first place.


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