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|tda| fatal 12-26-2023 01:51 AM

Why do…
 
Why do rogs /monks / rangers/ intentionally try and get aggro in group content as if they are helping the group so how. Can anyone explain this though process behind this.
If you have a tank in the group and the mob is rooted why are the intentionally getting as close to the mob as possible? Or they are not using evade or FDing at all and rng opening up with flame lick. Am I missing something? How is this helpful in any way? Isn’t it making more work for the healer and wasting more mana which = more downtime for everyone? So just wasting everyone’s time to feel “leet”? I’m confused someone enlighten me pls.

Duik 12-26-2023 09:01 AM

Just my 2cp
Im old but originally in groups the high burst dps (wiz for example) would wait till x% damage was done. To ensure (hope?) agro was stable.
Now, after 20+ years of poopsockers poopsocking and finding infinitesimally small gains everywhere (IMHO wrecking the spirit of the game but nvm that) along with some unbalancing twinks (medium ones which are ok by me. Sue me!) that are ridiculous (eg. de-levelled epic rog etc) means melee dps like these bad boys easily out taunt even well played tanks.
XP groups of this type generally destroy content fast enough to mitigate any mob swapping. Well/over equipped (monks especially) twinked melee also tend to be able to absorb more damage.

So all those things added together mean very few need to await the tank gaining agro like us in january 2000 who had zero clue (and loved it!) about rooting and proximity agro and which innocuous (seeming) spells would peel a mob from da tank. Snare, debuffs and dots.

Toxigen 12-26-2023 09:49 AM

Depends.

If they have a fungi it doesnt matter. If you have a bard pumping heals its nice to get more value by spreading the dmg around.

But yes in general people are absolutely terrible at this game.

Videri 12-26-2023 06:36 PM

Quote:

Originally Posted by |tda| fatal (Post 3667568)
Why do rogs /monks / rangers/ intentionally try and get aggro in group content

How do you know this is intentional? It might not be. I’ll bet the ranger just got a spell that does damage, and by Karana, he’s gonna USE IT! Maybe if someone told him it generates a ton of aggro, he will adjust. Maybe.

Quote:

Originally Posted by |tda| fatal (Post 3667568)
If you have a tank in the group and the mob is rooted why are the intentionally getting as close to the mob as possible?

Some players are not aware of this mechanic. I would give them a respectful tip and maybe they will learn.

Quote:

Originally Posted by |tda| fatal (Post 3667568)
I’m confused someone enlighten me pls.

You and I know a lot about this game, but there are plenty of people who, as a kid, got to level three on their neighbor’s account, and now they finally have time to experience EQ, but they don’t know anything about how to play the game. The game is 24 years old, but they haven’t been playing it. Those of us who know a lot about the game have an opportunity to teach others.

Troxx 12-28-2023 12:50 AM

When I’m bard healing or druid healing (free clicky regrowth of the grove) or even cleric healing (mana free clicky group heals and MoK) …

Having the dps spread around across multiple melees can actually make healing easier.

But yeah most of the time it’s just because people suck

Duik 12-28-2023 06:02 AM

@ Troxx so a bunch of melee and a druid healing, with agro ping ponging around is easier?
Im thinking i agree until someome goes into low hp agro. Is that even a thing? I feel it is at least as a wiz on live early 2k but i dunno.

So. A bit OP but a rooting melee pal/rng keeping it rooted, if any melee gets too much/lowhp agro step back for faster heals.
Sounds fun and relaxing.

Troxx 12-28-2023 12:19 PM

Quote:

Originally Posted by Duik (Post 3667797)
@ Troxx so a bunch of melee and a druid healing, with agro ping ponging around is easier? .

In a group of 5 melees a druid can either passively heal one person for 15hp/tick with mana free regrowth and rely fully on mana reserves to keep a single person healed
… or they can heal 60-75 hp a tick of the damage is being shared. Druid heals are not particularly efficient. Regrowth of the grove helps keep them viable in most all xp group situations (if they have their velious bp).

For a bard, it’s possible to crank out (or close to) 50hp tick to everyone in the group. The more the damage is spread around the easier the healing.

Cleric get a mana free 100hp per target group heal and a reverse DS.

Yes, there are instances where having some damage ping ponging around to be shared can be beneficial.

But I agree, the second anyone other than the defacto tank requires an active intervention heal, they done gone too far with it.

Jimjam 12-28-2023 03:43 PM

Also, levelling is a part of the process of filling out your character. Another part of that process is to ensure your skills are suitable for your level.

It is important for rogues to keep some aggro every level to ensure their defence remains close to cap. Furthermore rogues have huge defence skill and very good AC with gear so honestly they mitigate perfectly fine for group content and by taking the odd round they are increasing the group’s hp/tick.

People being sub 100% hp is fine as long as you aren’t one of those clerics who can’t stand partial red bars.

aussenseiter 12-28-2023 05:59 PM

Quote:

Originally Posted by Jimjam (Post 3667836)
Furthermore rogues have huge defence skill and very good AC with gear so honestly they mitigate perfectly fine

Nah

https://i.imgur.com/IBUogzN.png

Evia 12-31-2023 09:29 PM

I laugh out loud everytime I read someone talk about Rogues tanking or mitigating damage well. Maybe if you're raid geared it helps a bit? But in my ec gear @60 (and on the way up) I've got 3-5 attack rounds in me before I drop. My defense is capped.

With that said...I do remember I used to wait to engage mobs back on live in 99-03 or so and give tanks a few rounds before I'd attack. On p99 tho, nobody does that. Speed is king and so everyone just zergs and deals with the occasional aggro swapping.


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