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Castle2.0 01-19-2023 12:03 AM

Quote:

Originally Posted by loramin (Post 3559170)
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:



And that's just one post in a 16-page thread that's full of Enchanters complaining about dying after charm breaks.

Those people were bad at the game. Didn't have G ring, didn't know how to park pets, didn't have audio break notifications.

Charm, when used properly, is S-tier. Period.

cd288 01-19-2023 01:13 AM

Quote:

Originally Posted by loramin (Post 3559170)
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:



And that's just one post in a 16-page thread that's full of Enchanters complaining about dying after charm breaks.

Jesus loramin no one cares about your obsession with enchanters at this point. We get it

loramin 01-19-2023 01:06 PM

Quote:

Originally Posted by Castle2.0 (Post 3559251)
Those people were bad at the game. Didn't have G ring, didn't know how to park pets, didn't have audio break notifications.

Charm, when used properly, is S-tier. Period.

Yup, you know what classic EQ was really like better than 16 pages of people who actually played that game for two years. :rolleyes:

Quote:

Originally Posted by Iumuno (Post 3559220)
Well even back then their one compelling advantage, single target dps, was starting to seriously erode in the mid 50s. There were just too many classes in EQ. Magicians and wizards would have been better off merged into one, offsetting both classes glaring weaknesses.

That would have been a great solution, but I think they could have had four well-balanced distinct classes with only a few changes (Clarity for Wizards, Root for Mages, ... and maybe something else for Wizards).

yorumi 01-19-2023 01:35 PM

Quote:

Originally Posted by Iumuno (Post 3559220)
Well even back then their one compelling advantage, single target dps, was starting to seriously erode in the mid 50s. There were just too many classes in EQ. Magicians and wizards would have been better off merged into one, offsetting both classes glaring weaknesses.

From my understanding the 4 casters were intended to be one class but technological limitations or game design prevented it. EQ is heavily based on D&D which has it as just one class, the wizard(I know sorcerers are a thing but EQ has no concept at all of spontaneous casting), which can specialize in doing different things like conjuration, illusion, direct damage, or even necromancy.

Danth 01-19-2023 06:53 PM

Quote:

Originally Posted by cd288 (Post 3559277)
Jesus loramin no one cares about your obsession with enchanters at this point. We get it

I care, and I approve of his efforts.

-----------------------------

Magician is victimized by P99's ultra min-max culture. It's a fine character for a child or inexperienced gamer who wants something that's easy to play and effective at its role even when played somewhat poorly. It does what it's supposed to do and not all characters need to appeal to all players. Wizard is mostly a failure of concept; its designer thought burst was going to be a lot more important than it is in practice. Even then it manages to eke out a niche for players who mainly want to solo-level up then raid, especially during the 32K HP eras.

Castle2.0 01-19-2023 09:36 PM

Quote:

Originally Posted by loramin (Post 3559498)
Yup, you know what classic EQ was really like better than 16 pages of people who actually played that game for two years. :rolleyes:

Yes, I know more about classic EQ than thousands of players that played. Most people sucked at the game and were clueless lol.

99.99% of people didn't know 6m 40s was the standard spawn time of mobs. Next.

Infectious 01-19-2023 11:59 PM

Quote:

Originally Posted by Danth (Post 3559663)
I care, and I approve of his efforts.

-----------------------------

Magician is victimized by P99's ultra min-max culture. It's a fine character for a child or inexperienced gamer who wants something that's easy to play and effective at its role even when played somewhat poorly. It does what it's supposed to do and not all characters need to appeal to all players. Wizard is mostly a failure of concept; its designer thought burst was going to be a lot more important than it is in practice. Even then it manages to eke out a niche for players who mainly want to solo-level up then raid, especially during the 32K HP eras.

Loramin is just fun to troll. Everyone who plays this server has used the wiki. I have used it over a 1000 times. He put in alot of work to make it what it is today. /salute

Raj 01-20-2023 05:56 AM

Quote:

Originally Posted by Infectious (Post 3559778)
Loramin is just fun to troll. Everyone who plays this server has used the wiki. I have used it over a 1000 times. He put in alot of work to make it what it is today. /salute

;)

loramin 01-20-2023 12:57 PM

https://media.tenor.com/h9PMFX5A8zwA...ninisjgufi.gif

Chortles Snortles 01-22-2023 01:07 PM

dude are you the guy that wrote the wiki!?!?!
(lol)


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