Splorf22 |
03-31-2012 05:38 PM |
The Most Unclassic Raid Scene Fix Ever
Note: I don't think this is a legitimate solution, I just think its kinda cool.
I feel that the fundamental problem with the P1999 raid scene is too many players. If every mob's spawn time was known in advance, 4-5 guilds of 200 players total could easily show up. This created a no-fun environment where said raid mob popped, was immediately one-shotted by hundreds of players, and then the GMs got to sort things out and award loot. To avoid this, the current system of variance was created. The primary purpose of variance is get rid of as many players as possible. By spreading the mob's spawn times out, only the most unemployed, err dedicated players would spend hours tracking and being willing to log on at a moment's notice at 4AM.
The more I thought about it, the more I realized that EQ is just not designed to handle players racing for mobs. Think about Nagafen and the fire giants: if your guild straightforwardly kills them, the next guild simply leapfrogs you. If you train stuff around its quite hard to not randomly wipe the other guild.
This leads very straightforwardly to an obvious question: How can we make the EQ endgame PvE again? Since we currently have a huge and well equipped player base, that would mean that all the mobs would have to get a substantial boost. So, the most unclassic raid scene fix ever: When every raid mob spawns, it gets a 10 level and 250% hp boost, decreasing by 1 level and 25% hp per hour. So Trakanon would spawn at L75 with about 200k hp; after 5 hours he would be L70 with 120k hp, and after 10 hours he would be "normal" at L65 with 32k hp. To compensate for the increased difficulty, each raid mob would have additional items added to the loot table which would be removed as time went on, so if you killed trak at L72 you might get 4 BPs and 5 teeth, at L68 you might get 3 BPs and 4 teeth, and at 65 he would be back to his normal loot table.
Obviously the numbers could be tweaked; it might be cool to tweak the "guardians" of raid mobs as well - it would be funny if all the fire giants were suddenly L60 and hitting for 300 for a few hours after Nagafen spawns. And if you are paying attention you are realizing this is basically a version of instancing.
Anyway, I don't think this will or should happen, but there are two cool things about it: this scenario would really encourage players to work together rather than fighting each other for the scraps, and I think there would be some pretty epic zergs :D
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