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-   -   Game Mechanics: mage epic pet (/forums/showthread.php?t=178785)

ElemtalRZ 03-23-2015 05:20 AM

Bard charm is extremly resistable. Granted my 47 bard was charming aliz in OOT to kill seafuries he would resist charm about 30% of the time. Bard charming pets here is unresistable....

ElemtalRZ 03-23-2015 06:12 AM

Everquest Patches - July 2002 to December 2002

** Pets **
- Pet Resistance Changes : Pets will now use their master's level and resistances when saving against spells cast by NPCs (against PC pets will use their own resistances and level as they always have) - unless the pet has special resistances, in which case it will use that resistance.
- Altered pet summoning spells so that they always summon the most powerful pet possible, instead of pets within a 5 level range.
- /pet report health now uses the same user defined color as spell text.
- /pet report health will now display a list of the effects on the pet.
- Mage fire pets should now cast their damage shields more often.
- Wizard, Druid, and cleric pets and familiars can now be buffed by characters other than their owner.

** PVP **
- Fixed a bug on Tallon and Vallon Zek that made player characters in non-human illusions immune to ranged attacks.
- It is no longer possible for PC's to fear other PC's at all on any server. The same was also done for charm.
- Pets can no longer be affected by charm spells. This should fix the issue that caused charm spells to make pets disappear.
- NPCs who are pets of players and call for help from other NPCs will have their cries fall on deaf ears.

I am just wondering, I play this server to get the classic Everquest experience, not a pick and chose emulator experience. If you are gonna allow my pet to poof like this then you need to allow fear and charm on players. Its only classic. No matter what the justification is, it does not in any were imply that this was a "bug". There is no reasoning behind not being able to fear players and charm players but justify my pet being poofed by a charm.

Nirgon 03-23-2015 11:16 AM

epic pet needs more magic resist and innate ~runspeed 2 AA move speed

FAPhoenix 03-23-2015 02:03 PM

Ironic that this 2002 patch was used to justify removing fear in pvp.

Please boost his pet or give me back fear ;)

SamwiseRed 03-23-2015 02:48 PM

Mage bolts being heat seeking missiles should be fixed first.

Nirgon 03-23-2015 03:07 PM

Emperor Haynar's patch is in, let us investigate after we get done grinding RL pixels

Grimjaw 03-23-2015 03:23 PM

Quote:

Originally Posted by Nirgon (Post 1830137)
epic pet needs more magic resist and innate ~runspeed 2 AA move speed

epic pets were op in classic. extremely high MR making them resist most roots and fears. giving them MR buff put them in the immune range. they did run fast as hell. they would chase you down with jboots if not sow - shadowmen style.

Grimjaw 03-23-2015 03:28 PM

Quote:

Originally Posted by FAPhoenix (Post 1830397)
Ironic that this 2002 patch was used to justify removing fear in pvp.

Please boost his pet or give me back fear ;)

it wasn't. this one was probably for some aoe fear spells that could still hit pc's

totmanc 03-23-2015 03:51 PM

Well I hope they un nerf if you get it your way then I can make that mob poof and have you run into lava.

Nirgon 03-23-2015 03:56 PM

If the epic pet's resists were correct here and putting resist magic on it had the effect that giving it did had on live... you wouldn't be worried about these getting bard charmed ever (unless dispelled/tashed).

Box Emperor Haynar just gave us a humongous / awesome patch. Maybe resist magic on pets and epic mage pet runspeed/resist will get a look next round.


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