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 Calculating Max Mana 
		
		
		I found the calculation for max mana. Anyone care or just me? 
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 If you post what you're referring to, you may get a more active discussion? 
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 If this is true . . . ((( WisInt - 199 ) / 2) > 0) 
	Then set MindLesserFactor = ( WisInt - 199 ) / 2 If this is false . . . ((( WisInt - 199 ) / 2) > 0) Then set MindLesserFactor = 0 MindFactor = WisInt - MindLesserFactor If this is true . . . (WisInt > 100) Then Max Mana is . . . = (((5 * (MindFactor + 20)) / 2) * 3 * (Your Current Level) / 40) If this is false . . . (WisInt > 100) Then Max Mana is . . . = (((5 * (MindFactor + 200)) / 2) * 3 * (Your Current Level) / 100) After You have calculated your Max Mana then add in all your items that give you +Mana. This will give you your mana. Notes: WisInt is equal to your Intelligence or Wisdom depending on what kind of caster you are. Example: I am a 23 Necro with 123 Int and i get 135+ mana from items. 123 - 199 / 2 = -38 -38 is not greater then zero so we set MindLesserFactor to 0 MindFactor = 123 123 is larger then 100 so I am going to use this formula (((5 * (MindFactor + 20)) / 2) * 3 * (Your Current Level) / 40) (((5 * (123+ 20)) / 2) * 3 * (23) / 40) = 616 Then we add my Manafrom my items which is 135 So 751 is my Max Mana  | 
		
 I tested this on 2 char seems accurate. 
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 If you want to add your calculation to the wiki (possibly after soliciting feedback from others) the two most appropriate pages I can think of are: 
	http://wiki.project1999.com/Statistics#Secondary_Stats (mana is listed there as a "secondary stat") http://wiki.project1999.com/Game_Mec...Q_Magic_System (the game mechanics page is where a whole lot of formulas/calculations are listed).  | 
		
 Whatever mana formula you are using, it will be wrong based on how things should be on P99 (and hopefully will be eventually): 
	https://www.project1999.com/forums/s...d.php?t=284177  | 
		
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 There is code listed showing what the base mana formula should be, including diminished 201+ wis/int returns. Includes what max theoretical mana should be. 
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