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-   -   Nullify Magic vs Annul Magic (/forums/showthread.php?t=244145)

Pufferfish 05-28-2016 01:29 PM

Nullify Magic vs Annul Magic
 
I was testing the cancel magic line of spells on myself. What I've noticed is...

.. Cancel Magic (lvl 19) Remove 1 buff
. Nullify Magic (lvl 44) Remove 2 buffs
... Annul Magic (lvl 55) Remove 2 buffs


It seems that Nullify Magic and Annul Magic do the exact same thing. Can anyone explain to me why I would want to use Annul Magic over Nullify Magic?

Erati 05-28-2016 01:45 PM

more dispell counters for stronger things that need to be removed i think

Jimjam 05-28-2016 01:47 PM

Funnier name.

Annul magic also has a quicker cast time, and I suppose may remove more 'buff counters' per 'remove buffs'.

myriverse 05-28-2016 05:06 PM

Nullify

1: Cancel Magic (4)
2: Cancel Magic (4)

Annul

1: Cancel Magic (9)
2: Cancel Magic (9)

Those numbers in parentheses refers to the potency of the removal. This goes against the potency of the spells.

Jimjam 05-30-2016 01:13 PM

Remind me how the counters thing works.

A 'remove 4 counters' effect would remove 4 counters from every buff (starting from the top) until either a buff is removed or there are no more buffs to remove counters from?

NegaStoat 05-30-2016 01:35 PM

The thread on how this was fixed is here, Jimjam

http://www.project1999.com/forums/sh...er+enchantment

Jimjam 05-30-2016 05:24 PM

Thank you kindly Weasel!

PS Haynar is a champ.

Cecily 05-31-2016 12:18 AM

Quote:

Originally Posted by NegaStoat (Post 2286440)
The thread on how this was fixed is here, Jimjam

http://www.project1999.com/forums/sh...er+enchantment

Not sure if fixed is the right word. Dispells being able to skip buffs is just broken.

Izmael 05-31-2016 11:04 AM

Quote:

Originally Posted by Hackattack (Post 2287030)
*There are still some issues that cause dispells to skip buffs though. Mostly due to poor buff management. I've found that the biggest culprit is letting buffs jump slots during rebuffing. This causes them to visually appear in the UI in one slot but actually be in a different slot when dispels start flyin in, which makes dispel appear to jump slots. If you always click off buffs before reapplying it clears up a ton of the dispel issues people complain about.

This sounds like a bug to me ?

Luminious 05-31-2016 11:23 AM

Quote:

Originally Posted by Hackattack (Post 2287030)
...
[Buffs] visually appear in the UI in one slot but actually be in a different slot [server side], which makes dispel appear to jump slots. If you always click off buffs before reapplying it clears up a ton of the dispel issues...

I just tested this out and confirmed this to be correct.

Starting buff order in UI (client side) and server side:
Slot 1 - See Invis
Slot 2 - DS
Slot 3 - Arch Shielding

Clicked See Invis buff to drop; slot in UI now open, recast Arch Shielding moved in UI from Slot 3 to Slot 1.
Buff order in UI is:
Slot 1 - Arch Shielding
Slot 2 - DS
Slot 3 - See Inviz

Buff order on server side is still original order:
Slot 1 - See Invis
Slot 2 - DS
Slot 3 - Arch Shielding

Casting Nullify Magic drops DS and See Inviz and not Arch Shielding. The order Nullify worked on was exactly what is on server side.


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