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 Exp item turn in path from level 1 
		
		
		How high could a character get in theory without hitting a mob by just turning bone chips, belts, pads, goblin ears etc. (without the exp turn ins getting so low it doesn't make sense anymore) 
	What would the path be? I.e. 1-4 bone chips 5-10 cb belts 11-15 cb pads What am I missing and what is the optimal levels to switch to the next item?  | 
		
 Orc scalps in high pass 
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 left goblin ears in highkeep 
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 Goblin ears, deathfist slashed belts, lightstones/greater lightstones 
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 You can do 1-9 with bone chips if the dorfs like you. 
	9-15 belts and pads. 15-20 orc scalps 20+ goblin ears. 30+ sarnak braids but they are no drop and you have to be able to turn them in atthe outpost.  | 
		
 Lightstones and greater lightstones are good from 12 up to at least 17.  If you can find a seller for the GLs, it ends up only costing 5g per stone. 
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 Keep in mind there is a % cap on xp gained per hand in so if you are handing in these things too early you are wasting potential points of xp. 
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 Some items might yield better % per turn in, but for availability its hard to beat kaladim bonechips until level 16ish 
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