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-   -   why not classic resists? (/forums/showthread.php?t=75128)

Nuk3Afr1ca 05-11-2013 07:25 AM

Quote:

Originally Posted by Faerie Blossom (Post 953357)
This has absolutely nothing to do with what I said, and I don't care about the classic vs. non-classic debacle.

Would classic resists be better for the server, or not? Am I missing something because I'm druid main?

Because CC spells landing only benefits zergers who attack people 6vs1. If you design the game so that CC spells land enough that they are worth casting in a 1vs1, then they will be horribly overpowered in every other scenario imaginable.

I told Null this 4000 times and he refuses to acknowledge it. He played a beastlord in PvP on EQ live and was mad because he couldn't land turgurs in PvP or something, so he tried to create the ultimate beastlord PvP server.

Lazortag 05-11-2013 10:52 PM

I don't really see anything wrong with zone plugging. If you make it to a zoneline, you're safe from any NPC's aggroing you, so that should also make you safe from any players aggroing you, especially since most red players are much dumber than NPC's.

Reddi 05-12-2013 12:07 AM

lol beastlord and lol red dumber than npc


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