Project 1999

Project 1999 (/forums/index.php)
-   Green Server Chat (/forums/forumdisplay.php?f=73)
-   -   Bard Help (/forums/showthread.php?t=342413)

this user was banned 11-27-2019 12:03 AM

Quote:

Originally Posted by Hazek (Post 3037111)
You missed the point about the Bless Online comment.

Just GTFO already.

Hazek 11-27-2019 12:04 AM

Quote:

Originally Posted by ArunaGreen (Post 3037112)
Hard to say that one of the most OP classes in the game is handicapped lol. Bards merely have a slight inconvenience in achieving optimal play by having to hit buttons more often than any other class. However, the overall power of a bard massively overshadows this as we are easily one of the strongest classes in the game.

He's talking about being handicapped by having to waste your action slots just to fix a bad game mechanic with stop song macros.

this user was banned 11-27-2019 12:12 AM

Quote:

Originally Posted by Hazek (Post 3037116)
He's talking about being handicapped by having to waste your action slots just to fix a bad game mechanic with stop song macros.

Project 1999 IS ABOUT RECREATING BAD GAME MECHANICS.

Just leave already.

Legidias 11-27-2019 09:54 AM

Quote:

Originally Posted by ArunaGreen (Post 3037100)
Actually char definitely helps with charm. It does not help land a charm but it does have a significant effect on it breaking early.

It doesn't. Ive tested it with 255 CHA and <60 CHA. Literally no difference in average charm time on blue mobs to a 60. Again, CHA is ONLY used on lull / vendor prices for non-enchanter classes.

(It's not in the game yet, but crusty / -CHA sets are also super useful for pulling with crit fail lulls. I'd argue that -cha is more important than +cha to be honest. Successfully landing lull = 90% level based)

Videri 11-27-2019 11:14 AM

If I were to play a bard again, I'd go 25 Stamina, 5 Strength.
• Charisma: affects duration of our charm...which lasts 18 seconds; and reduces critical lull resists, which you won't get if you're significantly higher level than the mob; so we might as well not worry about it.
• Dexterity: increases procs, which we don't rely on; reduces missed notes, which aren't a problem. If you get a missed note, you see that your song isn't starting and you push the song button again. No need for starting points to go here.
• Strength: you'll get enough from typical bard gear, especially if you collect some weight-reduction bags
• Agility: doesn't matter if you're not tanking; and isn't very effective when you are. Sad but true.
• Wisdom: irrelevant to a bard
• Intelligence: increases our mana pool which we use for 2 songs. Granted, one of them is the higher-level charm, but oom is oom. No one can charm nonstop, so mana regen is the limiting factor, not mana pool.
• Stamina: 25 points in stamina yields 100 hp at level 60. That's not jaw-dropping, but it's solid; and certainly more valuable than any of the above.

I wish you could put starting points into resists...I'd go 25 to Magic.

larper99 11-27-2019 12:35 PM

So, my experiment last night:

I switched key bindings so that QWERTYUI are my spell gems, with WERT being the major ones. Now 1-6 are true actions, plus a macroed SELO just so it is always available in emergencies.

Results:
1) I will have to retrain some habits (like I is no longer inventory)
2) Double clicking is no faster than /stopsong.
3) Now, a missed note renders double-clicking more problematic than /stopsong, since continuing to double click without realizing that you are no longer singing means you continuously interrupt your own cast. So, you have to be highly aware of the state of your spell gems and single click when appropriate.

But, it is sure nice to have hotbar buttons back.

What I would really like to try is find 8 different characters that can be rearranged into various words. That way, various twists can be remembered as different words, and twisting would simply become typing. But for now, QWERTYUI works well.

Actually, I just thought of something. It uses up a precious HotBar button, but.... What if I made a macro that was ONLY /stopsong? Now the double-click/single click issue goes away. Since /stopsong is demonstrably NOT slower than double clicking, it only is left to demonstrate that a macroed /stopsong plus s single click gem is no slower than double clicking... Gotta try this.

this user was banned 11-27-2019 01:06 PM

Quote:

Originally Posted by larper99 (Post 3037500)
Actually, I just thought of something. It uses up a precious HotBar button, but.... What if I made a macro that was ONLY /stopsong? Now the double-click/single click issue goes away. Since /stopsong is demonstrably NOT slower than double clicking, it only is left to demonstrate that a macroed /stopsong plus s single click gem is no slower than double clicking... Gotta try this.

This is similar to how some casters, especially enchanters, use clickies like spyglass to circumvent the spell global cool down (which bards don’t have) to cast two different spells faster like a stun then immediately start casting mez/charm instead of having to wait a couple seconds. You can make a clickie hotkey and just press the hotkey keybind to activate it right after your spell goes off, then the other spell gems are ready.

With bard or enchanter, seconds can really matter when it comes to CC at higher levels so use whatever is faster for you.

Wallicker 11-28-2019 10:19 AM

I mean if CHA is a bonus stat on a piece of gear great, gearing towards it as a main stat on a bard? Meh kinda silly especially if you get a crit resist you can easily keep 5 mobs mezzed for your group, tank stats AC/HP/Resists are far far more important. I guess if you wanted to waste precious inventory slots on a set of high Charisma gear to help you split a camp deep in a dungeon solo that would be okay. But then again when splitting a camp be smart and lull the lower lvl mobs that don’t self buff with MR first and you will pretty much never get a crit resist. Putting any of your starting stats into anything but ALL Stamina as a bard is a step away from min/max. I’d love to put 25 sta and 5str but alas bards only get 25 points so put them in stamina.

zanderklocke 11-28-2019 12:07 PM

Quote:

Originally Posted by Videri (Post 3037436)
If I were to play a bard again, I'd go 25 Stamina, 5 Strength.
• Charisma: affects duration of our charm...which lasts 18 seconds; and reduces critical lull resists, which you won't get if you're significantly higher level than the mob; so we might as well not worry about it.
• Dexterity: increases procs, which we don't rely on; reduces missed notes, which aren't a problem. If you get a missed note, you see that your song isn't starting and you push the song button again. No need for starting points to go here.
• Strength: you'll get enough from typical bard gear, especially if you collect some weight-reduction bags
• Agility: doesn't matter if you're not tanking; and isn't very effective when you are. Sad but true.
• Wisdom: irrelevant to a bard
• Intelligence: increases our mana pool which we use for 2 songs. Granted, one of them is the higher-level charm, but oom is oom. No one can charm nonstop, so mana regen is the limiting factor, not mana pool.
• Stamina: 25 points in stamina yields 100 hp at level 60. That's not jaw-dropping, but it's solid; and certainly more valuable than any of the above.

I wish you could put starting points into resists...I'd go 25 to Magic.

For what it’s worth, Sta and Str will be maxed out by best in slot gear in Velious. Cha and Dex will not be.

https://wiki.project1999.com/Magelo_...Slot_(Velious)

Wallicker 11-28-2019 12:18 PM

STA still maxed when you swap in SWC at arm slot and drum of the beast in primary? Also no dain ring?


All times are GMT -4. The time now is 03:20 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.